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Hud: Fix offset being ignored by inventory bar

This commit is contained in:
rubenwardy 2015-01-09 17:04:25 +00:00 committed by kwolekr
parent 9a04dfd0f5
commit eae33951ad
3 changed files with 34 additions and 30 deletions

View file

@ -130,7 +130,7 @@ public:
void drawCrosshair();
void drawSelectionMesh();
void updateSelectionMesh(const v3s16 &camera_offset);
std::vector<aabb3f> *getSelectionBoxes()
{ return &m_selection_boxes; }
@ -148,8 +148,9 @@ private:
void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
s32 count, v2s32 offset, v2s32 size=v2s32());
void drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset,
InventoryList *mainlist, u16 selectitem, u16 direction);
void drawItems(v2s32 upperleftpos, s32 itemcount, s32 inv_offset,
InventoryList *mainlist, u16 selectitem, u16 direction,
const v2s32 &offset = v2s32(0, 0));
void drawItem(const ItemStack &item, const core::rect<s32>& rect,
bool selected);