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https://github.com/luanti-org/luanti.git
synced 2025-08-06 17:41:04 +00:00
TouchControls: Implement an option for dig/place buttons (#15845)
This commit is contained in:
parent
1f14b7cb1b
commit
ead44a27ca
15 changed files with 540 additions and 88 deletions
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@ -15,6 +15,7 @@
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#include "client/guiscalingfilter.h"
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#include "client/renderingengine.h"
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#include "client/texturesource.h"
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#include "util/enum_string.h"
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#include "util/numeric.h"
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#include "irr_gui_ptr.h"
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#include "IGUIImage.h"
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@ -78,15 +79,18 @@ bool TouchControls::buttonsHandlePress(std::vector<button_info> &buttons, size_t
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for (button_info &btn : buttons) {
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if (btn.gui_button.get() == element) {
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// Allow moving the camera with the same finger that holds dig/place.
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bool absorb = btn.id != dig_id && btn.id != place_id;
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assert(std::find(btn.pointer_ids.begin(), btn.pointer_ids.end(), pointer_id) == btn.pointer_ids.end());
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btn.pointer_ids.push_back(pointer_id);
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if (btn.pointer_ids.size() > 1)
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return true;
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return absorb;
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buttonEmitAction(btn, true);
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btn.repeat_counter = -BUTTON_REPEAT_DELAY;
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return true;
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return absorb;
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}
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}
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@ -99,13 +103,16 @@ bool TouchControls::buttonsHandleRelease(std::vector<button_info> &buttons, size
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for (button_info &btn : buttons) {
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auto it = std::find(btn.pointer_ids.begin(), btn.pointer_ids.end(), pointer_id);
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if (it != btn.pointer_ids.end()) {
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// Don't absorb since we didn't absorb the press event either.
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bool absorb = btn.id != dig_id && btn.id != place_id;
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btn.pointer_ids.erase(it);
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if (!btn.pointer_ids.empty())
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return true;
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return absorb;
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buttonEmitAction(btn, false);
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return true;
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return absorb;
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}
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}
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@ -117,6 +124,8 @@ bool TouchControls::buttonsStep(std::vector<button_info> &buttons, float dtime)
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bool has_pointers = false;
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for (button_info &btn : buttons) {
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if (btn.id == dig_id || btn.id == place_id)
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continue; // key repeats would cause glitches here
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if (btn.pointer_ids.empty())
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continue;
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has_pointers = true;
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@ -205,7 +214,7 @@ static const KeyPress &id_to_keypress(touch_gui_button_id id)
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static const char *setting_names[] = {
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"touch_use_crosshair",
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"touch_interaction_style",
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"touchscreen_threshold", "touch_long_tap_delay",
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"fixed_virtual_joystick", "virtual_joystick_triggers_aux1",
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"touch_layout",
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@ -232,14 +241,20 @@ void TouchControls::settingChangedCallback(const std::string &name, void *data)
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void TouchControls::readSettings()
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{
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m_use_crosshair = g_settings->getBool("touch_use_crosshair");
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const std::string &s = g_settings->get("touch_interaction_style");
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if (!string_to_enum(es_TouchInteractionStyle, m_interaction_style, s)) {
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m_interaction_style = TAP;
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warningstream << "Invalid touch_interaction_style value" << std::endl;
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}
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m_touchscreen_threshold = g_settings->getU16("touchscreen_threshold");
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m_long_tap_delay = g_settings->getU16("touch_long_tap_delay");
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m_fixed_joystick = g_settings->getBool("fixed_virtual_joystick");
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m_joystick_triggers_aux1 = g_settings->getBool("virtual_joystick_triggers_aux1");
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// Note that "fixed_virtual_joystick" and "virtual_joystick_triggers_aux1"
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// also affect the layout.
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// Note that other settings also affect the layout:
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// - ButtonLayout::loadFromSettings: "touch_interaction_style" and "virtual_joystick_triggers_aux1"
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// - applyLayout: "fixed_virtual_joystick"
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applyLayout(ButtonLayout::loadFromSettings());
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}
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@ -305,8 +320,8 @@ void TouchControls::applyLayout(const ButtonLayout &layout)
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overflow_buttons.erase(std::remove_if(
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overflow_buttons.begin(), overflow_buttons.end(),
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[&](touch_gui_button_id id) {
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// There's no sense in adding the overflow button to the overflow
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// menu (also, it's impossible since it doesn't have a keycode).
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// There would be no sense in adding the overflow button to the
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// overflow menu.
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return !mayAddButton(id) || id == overflow_id;
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}), overflow_buttons.end());
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@ -346,13 +361,10 @@ TouchControls::~TouchControls()
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bool TouchControls::mayAddButton(touch_gui_button_id id)
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{
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if (!ButtonLayout::isButtonAllowed(id))
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return false;
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if (id == aux1_id && m_joystick_triggers_aux1)
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return false;
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if (id != overflow_id && !id_to_keypress(id))
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return false;
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return true;
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assert(ButtonLayout::isButtonValid(id));
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assert(ButtonLayout::isButtonAllowed(id));
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// The overflow button doesn't need a keycode to be valid.
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return id == overflow_id || id_to_keypress(id);
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}
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void TouchControls::addButton(std::vector<button_info> &buttons, touch_gui_button_id id,
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@ -363,6 +375,7 @@ void TouchControls::addButton(std::vector<button_info> &buttons, touch_gui_butto
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loadButtonTexture(btn_gui_button, image);
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button_info &btn = buttons.emplace_back();
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btn.id = id;
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btn.keypress = id_to_keypress(id);
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btn.gui_button = grab_gui_element<IGUIImage>(btn_gui_button);
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}
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@ -429,7 +442,8 @@ void TouchControls::handleReleaseEvent(size_t pointer_id)
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// If m_tap_state is already set to TapState::ShortTap, we must keep
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// that value. Otherwise, many short taps will be ignored if you tap
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// very fast.
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if (!m_move_has_really_moved && !m_move_prevent_short_tap &&
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if (m_interaction_style != BUTTONS_CROSSHAIR &&
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!m_move_has_really_moved && !m_move_prevent_short_tap &&
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m_tap_state != TapState::LongTap) {
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m_tap_state = TapState::ShortTap;
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} else {
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@ -655,7 +669,9 @@ void TouchControls::step(float dtime)
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applyJoystickStatus();
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// if a new placed pointer isn't moved for some time start digging
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if (m_has_move_id && !m_move_has_really_moved && m_tap_state == TapState::None) {
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if (m_interaction_style != BUTTONS_CROSSHAIR &&
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m_has_move_id && !m_move_has_really_moved &&
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m_tap_state == TapState::None) {
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u64 delta = porting::getDeltaMs(m_move_downtime, porting::getTimeMs());
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if (delta > m_long_tap_delay) {
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@ -669,7 +685,7 @@ void TouchControls::step(float dtime)
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// shootline when a touch event occurs.
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// Only updating when m_has_move_id means that the shootline will stay at
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// it's last in-world position when the player doesn't need it.
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if (!m_use_crosshair && (m_has_move_id || m_had_move_id)) {
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if (m_interaction_style == TAP && (m_has_move_id || m_had_move_id)) {
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m_shootline = m_device
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->getSceneManager()
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->getSceneCollisionManager()
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@ -757,6 +773,9 @@ void TouchControls::show()
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void TouchControls::applyContextControls(const TouchInteractionMode &mode)
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{
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if (m_interaction_style == BUTTONS_CROSSHAIR)
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return;
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// Since the pointed thing has already been determined when this function
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// is called, we cannot use this function to update the shootline.
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@ -57,6 +57,7 @@ enum class TapState
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struct button_info
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{
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touch_gui_button_id id;
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float repeat_counter;
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KeyPress keypress;
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std::vector<size_t> pointer_ids;
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@ -94,7 +95,7 @@ public:
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return res;
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}
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bool isShootlineAvailable() { return !m_use_crosshair; }
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bool isShootlineAvailable() { return m_interaction_style == TAP; }
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/**
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* Returns a line which describes what the player is pointing at.
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@ -137,7 +138,7 @@ private:
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s32 m_button_size;
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// cached settings
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bool m_use_crosshair;
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TouchInteractionStyle m_interaction_style;
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double m_touchscreen_threshold;
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u16 m_long_tap_delay;
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bool m_fixed_joystick;
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@ -161,7 +162,7 @@ private:
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* The line ends on the camera's far plane.
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* The coordinates do not contain the camera offset.
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*
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* Only valid if !m_use_crosshair
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* Only used for m_interaction_style == TAP
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*/
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line3d<f32> m_shootline;
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@ -243,6 +244,8 @@ private:
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// map to store the IDs and positions of currently pressed pointers
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std::unordered_map<size_t, v2s32> m_pointer_pos;
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// The following are not used if m_interaction_style == BUTTONS_CROSSHAIR
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TouchInteractionMode m_last_mode = TouchInteractionMode_END;
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TapState m_tap_state = TapState::None;
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@ -371,7 +371,7 @@ bool GUITouchscreenLayout::OnEvent(const SEvent& event)
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}
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if (event.GUIEvent.Caller == m_gui_reset_btn.get()) {
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m_layout = ButtonLayout::predefined;
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m_layout = ButtonLayout::loadDefault();
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regenerateGui(screensize);
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return true;
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}
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@ -12,6 +12,15 @@
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#include "IGUIFont.h"
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#include "IGUIStaticText.h"
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#include "util/enum_string.h"
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const struct EnumString es_TouchInteractionStyle[] =
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{
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{TAP, "tap"},
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{TAP_CROSSHAIR, "tap_crosshair"},
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{BUTTONS_CROSSHAIR, "buttons_crosshair"},
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{0, NULL},
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};
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const char *button_names[] = {
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"dig",
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@ -73,8 +82,8 @@ const char *button_titles[] = {
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};
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const char *button_image_names[] = {
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"",
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"",
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"dig_btn.png",
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"place_btn.png",
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"jump_btn.png",
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"down.png",
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offset.Y = (pos.Y - (position.Y * screensize.Y)) / button_size;
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}
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bool ButtonLayout::isButtonValid(touch_gui_button_id id)
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{
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return id != joystick_off_id && id != joystick_bg_id && id != joystick_center_id &&
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id < touch_gui_button_id_END;
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}
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static const char *buttons_crosshair = enum_to_string(es_TouchInteractionStyle, BUTTONS_CROSSHAIR);
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bool ButtonLayout::isButtonAllowed(touch_gui_button_id id)
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{
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return id != dig_id && id != place_id &&
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id != joystick_off_id && id != joystick_bg_id && id != joystick_center_id &&
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id != touch_gui_button_id_END;
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if (id == dig_id || id == place_id)
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return g_settings->get("touch_interaction_style") == buttons_crosshair;
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if (id == aux1_id)
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return !g_settings->getBool("virtual_joystick_triggers_aux1");
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return true;
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}
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bool ButtonLayout::isButtonRequired(touch_gui_button_id id)
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@ -149,7 +168,15 @@ s32 ButtonLayout::getButtonSize(v2u32 screensize)
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g_settings->getFloat("hud_scaling"));
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}
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const ButtonLayout ButtonLayout::predefined {{
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const ButtonLayout::ButtonMap ButtonLayout::default_data {
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{dig_id, {
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v2f(1.0f, 1.0f),
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v2f(-2.0f, -2.75f),
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}},
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{place_id, {
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v2f(1.0f, 1.0f),
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v2f(-2.0f, -4.25f),
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}},
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{jump_id, {
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v2f(1.0f, 1.0f),
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v2f(-1.0f, -0.5f),
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@ -170,28 +197,40 @@ const ButtonLayout ButtonLayout::predefined {{
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v2f(1.0f, 1.0f),
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v2f(-0.75f, -5.0f),
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}},
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}};
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};
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ButtonLayout ButtonLayout::postProcessLoaded(const ButtonMap &data)
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{
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ButtonLayout layout;
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for (const auto &[id, meta] : data) {
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assert(isButtonValid(id));
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if (isButtonAllowed(id))
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layout.layout.emplace(id, meta);
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else
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layout.preserved_disallowed.emplace(id, meta);
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}
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return layout;
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}
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ButtonLayout ButtonLayout::loadDefault()
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{
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return postProcessLoaded(default_data);
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}
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ButtonLayout ButtonLayout::loadFromSettings()
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{
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bool restored = false;
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ButtonLayout layout;
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std::string str = g_settings->get("touch_layout");
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if (!str.empty()) {
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std::istringstream iss(str);
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try {
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layout.deserializeJson(iss);
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restored = true;
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ButtonMap data = deserializeJson(iss);
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return postProcessLoaded(data);
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} catch (const Json::Exception &e) {
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warningstream << "Could not parse touchscreen layout: " << e.what() << std::endl;
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}
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}
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if (!restored)
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return predefined;
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return layout;
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return loadDefault();
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}
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std::unordered_map<touch_gui_button_id, irr_ptr<video::ITexture>> ButtonLayout::texture_cache;
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@ -234,7 +273,7 @@ std::vector<touch_gui_button_id> ButtonLayout::getMissingButtons()
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std::vector<touch_gui_button_id> missing_buttons;
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for (u8 i = 0; i < touch_gui_button_id_END; i++) {
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touch_gui_button_id btn = (touch_gui_button_id)i;
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if (isButtonAllowed(btn) && layout.count(btn) == 0)
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if (isButtonValid(btn) && isButtonAllowed(btn) && layout.count(btn) == 0)
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missing_buttons.push_back(btn);
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}
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return missing_buttons;
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@ -243,16 +282,19 @@ std::vector<touch_gui_button_id> ButtonLayout::getMissingButtons()
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void ButtonLayout::serializeJson(std::ostream &os) const
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{
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Json::Value root = Json::objectValue;
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root["version"] = 1;
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root["layout"] = Json::objectValue;
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for (const auto &[id, meta] : layout) {
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Json::Value button = Json::objectValue;
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button["position_x"] = meta.position.X;
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button["position_y"] = meta.position.Y;
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button["offset_x"] = meta.offset.X;
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button["offset_y"] = meta.offset.Y;
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for (const auto &list : {layout, preserved_disallowed}) {
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for (const auto &[id, meta] : list) {
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Json::Value button = Json::objectValue;
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button["position_x"] = meta.position.X;
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button["position_y"] = meta.position.Y;
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button["offset_x"] = meta.offset.X;
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button["offset_y"] = meta.offset.Y;
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root["layout"][button_names[id]] = button;
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root["layout"][button_names[id]] = button;
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}
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}
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fastWriteJson(root, os);
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@ -267,13 +309,19 @@ static touch_gui_button_id button_name_to_id(const std::string &name)
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return touch_gui_button_id_END;
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}
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void ButtonLayout::deserializeJson(std::istream &is)
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ButtonLayout::ButtonMap ButtonLayout::deserializeJson(std::istream &is)
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{
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layout.clear();
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ButtonMap data;
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Json::Value root;
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is >> root;
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u8 version;
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if (root["version"].isUInt())
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version = root["version"].asUInt();
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else
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version = 0;
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if (!root["layout"].isObject())
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throw Json::RuntimeError("invalid type for layout");
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@ -281,7 +329,7 @@ void ButtonLayout::deserializeJson(std::istream &is)
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Json::ValueIterator iter;
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for (iter = obj.begin(); iter != obj.end(); iter++) {
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touch_gui_button_id id = button_name_to_id(iter.name());
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if (!isButtonAllowed(id))
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if (!isButtonValid(id))
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throw Json::RuntimeError("invalid button name");
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Json::Value &value = *iter;
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@ -300,8 +348,20 @@ void ButtonLayout::deserializeJson(std::istream &is)
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meta.offset.X = value["offset_x"].asFloat();
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meta.offset.Y = value["offset_y"].asFloat();
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layout.emplace(id, meta);
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data.emplace(id, meta);
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}
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if (version < 1) {
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// Version 0 did not have dig/place buttons, so add them in.
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// Otherwise, the missing buttons would cause confusion if the user
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// switches to "touch_interaction_style = buttons_crosshair".
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// This may result in overlapping buttons (could be fixed by resolving
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// collisions in postProcessLoaded).
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data.emplace(dig_id, default_data.at(dig_id));
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data.emplace(place_id, default_data.at(place_id));
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}
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return data;
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}
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void layout_button_grid(v2u32 screensize, ISimpleTextureSource *tsrc,
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@ -7,6 +7,7 @@
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#include "irr_ptr.h"
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#include "irrlichttypes_bloated.h"
|
||||
#include "rect.h"
|
||||
#include "util/enum_string.h"
|
||||
#include <iostream>
|
||||
#include <unordered_map>
|
||||
|
||||
|
@ -20,9 +21,16 @@ namespace irr::video
|
|||
class ITexture;
|
||||
}
|
||||
|
||||
enum TouchInteractionStyle : u8
|
||||
{
|
||||
TAP,
|
||||
TAP_CROSSHAIR,
|
||||
BUTTONS_CROSSHAIR,
|
||||
};
|
||||
extern const struct EnumString es_TouchInteractionStyle[];
|
||||
|
||||
enum touch_gui_button_id : u8
|
||||
{
|
||||
// these two are no actual buttons ... yet
|
||||
dig_id = 0,
|
||||
place_id,
|
||||
|
||||
|
@ -75,15 +83,34 @@ struct ButtonMeta {
|
|||
};
|
||||
|
||||
struct ButtonLayout {
|
||||
using ButtonMap = std::unordered_map<touch_gui_button_id, ButtonMeta>;
|
||||
|
||||
static bool isButtonValid(touch_gui_button_id id);
|
||||
static bool isButtonAllowed(touch_gui_button_id id);
|
||||
static bool isButtonRequired(touch_gui_button_id id);
|
||||
static s32 getButtonSize(v2u32 screensize);
|
||||
|
||||
// Returns the default layout.
|
||||
// Note: Indirectly depends on settings.
|
||||
static ButtonLayout loadDefault();
|
||||
// Reads the layout from the "touch_layout" setting. Falls back to loadDefault
|
||||
// if the setting is absent or invalid.
|
||||
// Note: Indirectly depends on additional settings.
|
||||
static ButtonLayout loadFromSettings();
|
||||
|
||||
static video::ITexture *getTexture(touch_gui_button_id btn, ISimpleTextureSource *tsrc);
|
||||
static void clearTextureCache();
|
||||
|
||||
std::unordered_map<touch_gui_button_id, ButtonMeta> layout;
|
||||
ButtonMap layout;
|
||||
|
||||
// Contains disallowed buttons that have been loaded.
|
||||
// These are only preserved to be saved again later.
|
||||
// This exists to prevent data loss: If you edit the layout while some button
|
||||
// is temporarily disallowed, this prevents that button's custom position
|
||||
// from being lost. See isButtonAllowed.
|
||||
// This may result in overlapping buttons when the buttons are allowed again
|
||||
// (could be fixed by resolving collisions in postProcessLoaded).
|
||||
ButtonMap preserved_disallowed;
|
||||
|
||||
core::recti getRect(touch_gui_button_id btn,
|
||||
v2u32 screensize, s32 button_size, ISimpleTextureSource *tsrc);
|
||||
|
@ -91,11 +118,12 @@ struct ButtonLayout {
|
|||
std::vector<touch_gui_button_id> getMissingButtons();
|
||||
|
||||
void serializeJson(std::ostream &os) const;
|
||||
void deserializeJson(std::istream &is);
|
||||
|
||||
static const ButtonLayout predefined;
|
||||
|
||||
private:
|
||||
static const ButtonMap default_data;
|
||||
static ButtonMap deserializeJson(std::istream &is);
|
||||
static ButtonLayout postProcessLoaded(const ButtonMap &map);
|
||||
|
||||
static std::unordered_map<touch_gui_button_id, irr_ptr<video::ITexture>> texture_cache;
|
||||
};
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue