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Scripting WIP

This commit is contained in:
Perttu Ahola 2011-11-12 03:21:40 +02:00
parent f145d498a6
commit ea8d6d7abd
7 changed files with 118 additions and 76 deletions

View file

@ -1504,8 +1504,10 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
ServerActiveObject(env, pos),
m_init_name(name),
m_init_state(state),
m_registered(false)
m_registered(false),
m_prop(new LuaEntityProperties)
{
// Only register type if no environment supplied
if(env == NULL){
ServerActiveObject::registerType(getType(), create);
return;
@ -1518,6 +1520,7 @@ LuaEntitySAO::~LuaEntitySAO()
lua_State *L = m_env->getLua();
scriptapi_luaentity_rm(L, m_id);
}
delete m_prop;
}
void LuaEntitySAO::addedToEnvironment(u16 id)
@ -1528,6 +1531,10 @@ void LuaEntitySAO::addedToEnvironment(u16 id)
m_registered = true;
lua_State *L = m_env->getLua();
scriptapi_luaentity_add(L, id, m_init_name.c_str(), m_init_state.c_str());
// Get properties
*m_prop = scriptapi_luaentity_get_properties(L, m_id);
infostream<<"m_prop->visual="<<m_prop->visual<<std::endl;
}
ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,