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Implement script sandboxing for main menu

This commit is contained in:
sfan5 2024-11-03 16:53:01 +01:00
parent 1fd4e0b82d
commit ea4ae55e24
10 changed files with 146 additions and 126 deletions

View file

@ -6,6 +6,7 @@
#include "cpp_api/s_base.h"
#include "cpp_api/s_mainmenu.h"
#include "cpp_api/s_security.h"
#include "cpp_api/s_async.h"
/*****************************************************************************/
@ -14,7 +15,8 @@
class MainMenuScripting
: virtual public ScriptApiBase,
public ScriptApiMainMenu
public ScriptApiMainMenu,
public ScriptApiSecurity
{
public:
MainMenuScripting(GUIEngine* guiengine);
@ -29,6 +31,19 @@ public:
u32 queueAsync(std::string &&serialized_func,
std::string &&serialized_param);
// Is the main menu allowed writeable access to this path?
static bool mayModifyPath(const std::string &path);
// (public implementation so it can be used from AsyncEngine)
static bool checkPathAccess(const std::string &abs_path, bool write_required,
bool *write_allowed);
protected:
bool checkPathInternal(const std::string &abs_path, bool write_required,
bool *write_allowed) override {
return checkPathAccess(abs_path, write_required, write_allowed);
}
private:
void initializeModApi(lua_State *L, int top);
static void registerLuaClasses(lua_State *L, int top);