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Mapgen: Remove unused 'flat' and 'trees' flags from mg_flags

When the 'flat' and 'trees' flags were moved into mgv6_spflags they
were left in mg_flags in an attempt to support old mgv6 worlds. However
their appearence in mg_flags causes confusion, also, later, old-world
support was found to be broken for mgv6 worlds with 'notrees'.

This commit cleans up the mess and comes a month after a thread warning
of the change, and explaining the required action, was posted in the
news subforum. Only old mgv6 worlds with 'flat' or 'notrees' are
affected, a small minority of worlds, the required action being
correctly setting these flags in mgv6_spflags.

Disable a section of the 'map settings manager' unit test which is to
be changed as it is causing problems for pull requests.
This commit is contained in:
paramat 2016-07-29 03:44:58 +01:00
parent fca8e53842
commit ea12da939f
4 changed files with 13 additions and 11 deletions

View file

@ -268,7 +268,7 @@ float MapgenV6::baseTerrainLevel(float terrain_base, float terrain_higher,
float MapgenV6::baseTerrainLevelFromNoise(v2s16 p)
{
if ((spflags & MGV6_FLAT) || (flags & MG_FLAT))
if (spflags & MGV6_FLAT)
return water_level;
float terrain_base = NoisePerlin2D_PO(&noise_terrain_base->np,
@ -294,7 +294,7 @@ float MapgenV6::baseTerrainLevelFromMap(v2s16 p)
float MapgenV6::baseTerrainLevelFromMap(int index)
{
if ((spflags & MGV6_FLAT) || (flags & MG_FLAT))
if (spflags & MGV6_FLAT)
return water_level;
float terrain_base = noise_terrain_base->result[index];
@ -402,7 +402,7 @@ bool MapgenV6::getHaveAppleTree(v2s16 p)
float MapgenV6::getMudAmount(int index)
{
if ((spflags & MGV6_FLAT) || (flags & MG_FLAT))
if (spflags & MGV6_FLAT)
return MGV6_AVERAGE_MUD_AMOUNT;
/*return ((float)AVERAGE_MUD_AMOUNT + 2.0 * noise2d_perlin(
@ -599,7 +599,7 @@ void MapgenV6::makeChunk(BlockMakeData *data)
growGrass();
// Generate some trees, and add grass, if a jungle
if ((spflags & MGV6_TREES) || (flags & MG_TREES))
if (spflags & MGV6_TREES)
placeTreesAndJungleGrass();
// Generate the registered decorations
@ -626,7 +626,7 @@ void MapgenV6::calculateNoise()
int fx = full_node_min.X;
int fz = full_node_min.Z;
if (!((spflags & MGV6_FLAT) || (flags & MG_FLAT))) {
if (!(spflags & MGV6_FLAT)) {
noise_terrain_base->perlinMap2D_PO(x, 0.5, z, 0.5);
noise_terrain_higher->perlinMap2D_PO(x, 0.5, z, 0.5);
noise_steepness->perlinMap2D_PO(x, 0.5, z, 0.5);