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Replace SimpleThread by JThread now implementing same features

This commit is contained in:
sapier 2013-12-03 23:32:03 +01:00
parent 9772322613
commit e9e9fd7c3f
9 changed files with 30 additions and 88 deletions

View file

@ -177,7 +177,7 @@ void * MeshUpdateThread::Thread()
BEGIN_DEBUG_EXCEPTION_HANDLER
while(getRun())
while(!StopRequested())
{
/*// Wait for output queue to flush.
// Allow 2 in queue, this makes less frametime jitter.
@ -302,9 +302,8 @@ Client::~Client()
m_con.Disconnect();
}
m_mesh_update_thread.setRun(false);
while(m_mesh_update_thread.IsRunning())
sleep_ms(100);
m_mesh_update_thread.Stop();
m_mesh_update_thread.Wait();
while(!m_mesh_update_thread.m_queue_out.empty()) {
MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front();
delete r.mesh;