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Fix entity related bugs

* Make minetest.add_entity() binary-safe
* Fix on_death pushing dummy ObjectRef instead of nil
This commit is contained in:
sfan5 2022-06-14 12:39:01 +02:00
parent 992f501159
commit e9e721b937
2 changed files with 6 additions and 3 deletions

View file

@ -640,7 +640,7 @@ int ModApiEnvMod::l_add_entity(lua_State *L)
v3f pos = checkFloatPos(L, 1);
const char *name = luaL_checkstring(L, 2);
const char *staticdata = luaL_optstring(L, 3, "");
std::string staticdata = readParam<std::string>(L, 3, "");
ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, staticdata);
int objectid = env->addActiveObject(obj);