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Fix entity related bugs
* Make minetest.add_entity() binary-safe * Fix on_death pushing dummy ObjectRef instead of nil
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2 changed files with 6 additions and 3 deletions
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@ -640,7 +640,7 @@ int ModApiEnvMod::l_add_entity(lua_State *L)
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v3f pos = checkFloatPos(L, 1);
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const char *name = luaL_checkstring(L, 2);
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const char *staticdata = luaL_optstring(L, 3, "");
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std::string staticdata = readParam<std::string>(L, 3, "");
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ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, staticdata);
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int objectid = env->addActiveObject(obj);
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