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Entity damage system WIP; Remove C++ mobs

This commit is contained in:
Perttu Ahola 2012-03-04 21:08:03 +02:00
parent f1cb91cd93
commit e9cdb938fe
14 changed files with 516 additions and 3296 deletions

View file

@ -33,6 +33,7 @@ struct LuaEntityProperties;
struct ItemStack;
struct PointedThing;
//class IGameDef;
struct ToolCapabilities;
void scriptapi_export(lua_State *L, Server *server);
bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
@ -82,7 +83,8 @@ void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
LuaEntityProperties *prop);
void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
void scriptapi_luaentity_punch(lua_State *L, u16 id,
ServerActiveObject *puncher, float time_from_last_punch);
ServerActiveObject *puncher, float time_from_last_punch,
const ToolCapabilities *toolcap, v3f dir);
void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
ServerActiveObject *clicker);