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https://github.com/luanti-org/luanti.git
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replace SMeshBuffer.h with CMeshBuffer.h
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parent
d19640d57f
commit
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15 changed files with 72 additions and 41 deletions
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@ -6,7 +6,7 @@
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#include "IAnimatedMesh.h"
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#include "ISceneManager.h"
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#include "SMeshBuffer.h"
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#include "CMeshBuffer.h"
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#include "SSkinMeshBuffer.h"
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#include "quaternion.h"
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#include "vector3d.h"
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@ -5,7 +5,7 @@
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#pragma once
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#include "IBillboardSceneNode.h"
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#include "SMeshBuffer.h"
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#include "CMeshBuffer.h"
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namespace irr
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{
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@ -6,7 +6,7 @@
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#include "IMeshManipulator.h"
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#include "IVideoDriver.h"
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#include "SMesh.h"
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#include "SMeshBuffer.h"
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#include "CMeshBuffer.h"
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#include "SAnimatedMesh.h"
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#include "IReadFile.h"
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#include "fast_atof.h"
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@ -8,7 +8,7 @@
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#include "IMeshLoader.h"
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#include "ISceneManager.h"
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#include "irrString.h"
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#include "SMeshBuffer.h"
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#include "CMeshBuffer.h"
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namespace irr
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{
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@ -6,12 +6,16 @@
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#include "irrlichttypes_bloated.h"
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#include "constants.h"
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#include "irr_ptr.h"
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#include "skyparams.h"
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#include <iostream>
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//irr includes
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#include <irr_ptr.h>
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#include <ISceneNode.h>
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#include <SMaterial.h>
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#include <SMeshBuffer.h>
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#include <CMeshBuffer.h>
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namespace scene = irr::scene;
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namespace video = irr::video;
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class IShaderSource;
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@ -3,10 +3,6 @@
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// Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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#include "content_cao.h"
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#include <IBillboardSceneNode.h>
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#include <ICameraSceneNode.h>
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#include <IMeshManipulator.h>
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#include <IAnimatedMeshSceneNode.h>
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#include "client/client.h"
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#include "client/renderingengine.h"
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#include "client/sound.h"
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@ -34,10 +30,17 @@
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#include <cmath>
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#include "client/shader.h"
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#include "client/minimap.h"
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//irr includes
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#include <IBillboardSceneNode.h>
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#include <ICameraSceneNode.h>
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#include <IMeshManipulator.h>
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#include <IAnimatedMeshSceneNode.h>
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#include <quaternion.h>
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#include <SMesh.h>
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#include <IMeshBuffer.h>
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#include <SMeshBuffer.h>
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#include <CMeshBuffer.h>
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using namespace irr;
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class Settings;
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struct ToolCapabilities;
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@ -6,12 +6,17 @@
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#pragma once
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#include <vector>
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#include <IGUIFont.h>
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#include <SMaterial.h>
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#include <SMeshBuffer.h>
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#include "irr_ptr.h"
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#include "irr_aabb3d.h"
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#include "../hud.h"
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//irr includes
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#include <IGUIFont.h>
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#include <IMesh.h>
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#include <SMaterial.h>
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#include <CMeshBuffer.h>
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#include <irr_ptr.h>
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namespace scene = irr::scene;
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namespace video = irr::video;
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class Client;
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class ITextureSource;
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@ -3,7 +3,6 @@
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// Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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#include "mapblock_mesh.h"
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#include "CMeshBuffer.h"
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#include "client.h"
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#include "mapblock.h"
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#include "map.h"
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@ -21,9 +20,12 @@
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#include <algorithm>
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#include <cmath>
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#include "client/texturesource.h"
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// irr includes
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#include <SMesh.h>
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#include <IMeshBuffer.h>
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#include <SMeshBuffer.h>
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#include <CMeshBuffer.h>
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using namespace irr;
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/*
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MeshMakeData
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@ -5,9 +5,6 @@
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#pragma once
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#include "irrlichttypes.h"
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#include "irr_ptr.h"
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#include "IMesh.h"
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#include "SMeshBuffer.h"
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#include "util/numeric.h"
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#include "client/tile.h"
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@ -15,6 +12,13 @@
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#include <array>
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#include <map>
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#include <unordered_map>
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// irr includes
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#include <irr_ptr.h>
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#include <IMesh.h>
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#include <CMeshBuffer.h>
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namespace scene = irr::scene;
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namespace video = irr::video;
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namespace irr::video {
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class IVideoDriver;
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@ -7,12 +7,12 @@
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#include "log.h"
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#include <cmath>
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#include <iostream>
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#include <IAnimatedMesh.h>
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#include <SAnimatedMesh.h>
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// irr includes
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#include <IAnimatedMeshSceneNode.h>
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#include "S3DVertex.h"
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#include "SMesh.h"
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#include "SMeshBuffer.h"
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#include <S3DVertex.h>
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#include <CMeshBuffer.h>
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using namespace irr;
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inline static void applyShadeFactor(video::SColor& color, float factor)
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{
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@ -5,9 +5,6 @@
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#pragma once
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#include "irrlichttypes.h"
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#include "irr_ptr.h"
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#include "rect.h"
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#include "SMeshBuffer.h"
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#include "../hud.h"
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#include "mapnode.h"
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#include <map>
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#include <string>
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#include <vector>
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// irr includes
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#include <irr_ptr.h>
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#include <rect.h>
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#include <CMeshBuffer.h>
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namespace scene = irr::scene;
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namespace video = irr::video;
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namespace irr {
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namespace video {
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@ -22,7 +22,7 @@
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#include "settings.h"
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#include "profiler.h"
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#include "SMeshBuffer.h"
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using namespace irr;
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using BlendMode = ParticleParamTypes::BlendMode;
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@ -5,16 +5,20 @@
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#pragma once
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#include "irrlichttypes_bloated.h"
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#include "irr_ptr.h"
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#include "ISceneNode.h"
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#include "S3DVertex.h"
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#include "SMeshBuffer.h"
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#include "../particles.h"
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#include <mutex>
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#include <memory>
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#include <vector>
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#include <unordered_map>
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#include "../particles.h"
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// irr includes
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#include <irr_ptr.h>
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#include <ISceneNode.h>
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#include <S3DVertex.h>
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#include <CMeshBuffer.h>
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namespace scene = irr::scene;
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namespace video = irr::video;
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namespace irr::video {
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class ITexture;
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@ -5,15 +5,19 @@
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#pragma once
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#include "irrlichttypes_bloated.h"
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#include <ISceneNode.h>
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#include <SMeshBuffer.h>
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#include <array>
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#include "camera.h" // CameraMode
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#include "irr_ptr.h"
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#include "skyparams.h"
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// irr includes
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#include <ISceneNode.h>
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#include <CMeshBuffer.h>
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#include <irr_ptr.h>
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#define SKY_MATERIAL_COUNT 12
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namespace scene = irr::scene;
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namespace video = irr::video;
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namespace irr::video
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{
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class IVideoDriver;
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@ -18,12 +18,13 @@
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#include "log.h"
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#include "util/numeric.h"
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#include <map>
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#include <IMeshManipulator.h>
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#include "client/renderingengine.h"
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#include <SMesh.h>
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#include <IMeshBuffer.h>
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#include <SMeshBuffer.h>
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#include "item_visuals_manager.h"
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// irr includes
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#include <IMeshManipulator.h>
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#include <CMeshBuffer.h>
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using namespace irr;
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#define WIELD_SCALE_FACTOR 30.0f
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#define WIELD_SCALE_FACTOR_EXTRUDED 40.0f
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