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Factor shadow constants out of MainShaderConstantSetter
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6 changed files with 118 additions and 81 deletions
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@ -18,6 +18,53 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "client/shadows/shadowsshadercallbacks.h"
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#include "client/renderingengine.h"
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void ShadowConstantSetter::onSetConstants(video::IMaterialRendererServices *services)
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{
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auto *shadow = RenderingEngine::get_shadow_renderer();
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if (!shadow)
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return;
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const auto &light = shadow->getDirectionalLight();
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core::matrix4 shadowViewProj = light.getProjectionMatrix();
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shadowViewProj *= light.getViewMatrix();
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m_shadow_view_proj.set(shadowViewProj.pointer(), services);
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f32 v_LightDirection[3];
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light.getDirection().getAs3Values(v_LightDirection);
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m_light_direction.set(v_LightDirection, services);
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f32 TextureResolution = light.getMapResolution();
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m_texture_res.set(&TextureResolution, services);
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f32 ShadowStrength = shadow->getShadowStrength();
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m_shadow_strength.set(&ShadowStrength, services);
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f32 timeOfDay = shadow->getTimeOfDay();
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m_time_of_day.set(&timeOfDay, services);
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f32 shadowFar = shadow->getMaxShadowFar();
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m_shadowfar.set(&shadowFar, services);
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f32 cam_pos[4];
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shadowViewProj.transformVect(cam_pos, light.getPlayerPos());
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m_camera_pos.set(cam_pos, services);
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s32 TextureLayerID = ShadowRenderer::TEXTURE_LAYER_SHADOW;
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m_shadow_texture.set(&TextureLayerID, services);
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f32 bias0 = shadow->getPerspectiveBiasXY();
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m_perspective_bias0_vertex.set(&bias0, services);
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m_perspective_bias0_pixel.set(&bias0, services);
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f32 bias1 = 1.0f - bias0 + 1e-5f;
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m_perspective_bias1_vertex.set(&bias1, services);
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m_perspective_bias1_pixel.set(&bias1, services);
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f32 zbias = shadow->getPerspectiveBiasZ();
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m_perspective_zbias_vertex.set(&zbias, services);
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m_perspective_zbias_pixel.set(&zbias, services);
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}
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void ShadowDepthShaderCB::OnSetConstants(
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video::IMaterialRendererServices *services, s32 userData)
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