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This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always.
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11 changed files with 437 additions and 442 deletions
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@ -82,6 +82,9 @@ void init_mapnode(IIrrlichtWrapper *irrlicht)
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i = CONTENT_TREE;
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f = &g_content_features[i];
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f->setAllTextures(irrlicht->getTextureId("tree.png"));
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f->setTexture(0, irrlicht->getTextureId("tree_top.png"));
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f->setTexture(1, irrlicht->getTextureId("tree_top.png"));
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f->setInventoryTexture(irrlicht->getTextureId("tree_top.png"));
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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