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This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always.

This commit is contained in:
Perttu Ahola 2011-02-01 16:17:55 +02:00
parent 56320f7e8d
commit e92238edc8
11 changed files with 437 additions and 442 deletions

View file

@ -700,6 +700,9 @@ void MapBlock::updateMesh(u32 daynight_ratio)
const u16 indices[] = {0,1,2,2,3,0};
video::ITexture *texture = g_irrlicht->getTexture(f.tile.spec);
if(texture == NULL)
continue;
material.setTexture(0, texture);
if(f.tile.alpha != 255)
material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;