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This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always.

This commit is contained in:
Perttu Ahola 2011-02-01 16:17:55 +02:00
parent 56320f7e8d
commit e92238edc8
11 changed files with 437 additions and 442 deletions

View file

@ -112,7 +112,8 @@ void Environment::step(float dtime)
{
// Apply gravity to local player
v3f speed = player->getSpeed();
speed.Y -= 9.81 * BS * dtime_part * 2;
if(player->swimming_up == false)
speed.Y -= 9.81 * BS * dtime_part * 2;
/*
Apply water resistance