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Simplify LuaPseudoRandom::l_next and fix docs
Also extends the allowed range on the C++ side. This has no side-effects.
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5 changed files with 22 additions and 20 deletions
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@ -405,25 +405,22 @@ int LuaPseudoRandom::l_next(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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LuaPseudoRandom *o = checkObject<LuaPseudoRandom>(L, 1);
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int min = 0;
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int max = 32767;
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lua_settop(L, 3);
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int min = 0, max = PseudoRandom::RANDOM_RANGE;
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if (lua_isnumber(L, 2))
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min = luaL_checkinteger(L, 2);
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if (lua_isnumber(L, 3))
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max = luaL_checkinteger(L, 3);
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if (max < min) {
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errorstream<<"PseudoRandom.next(): max="<<max<<" min="<<min<<std::endl;
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throw LuaError("PseudoRandom.next(): max < min");
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int val;
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if (max - min == PseudoRandom::RANDOM_RANGE) {
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val = o->m_pseudo.next() + min;
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} else {
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try {
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val = o->m_pseudo.range(min, max);
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} catch (PrngException &e) {
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throw LuaError(e.what());
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}
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}
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if(max - min != 32767 && max - min > 32767/5)
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throw LuaError("PseudoRandom.next() max-min is not 32767"
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" and is > 32768/5. This is disallowed due to"
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" the bad random distribution the"
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" implementation would otherwise make.");
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PseudoRandom &pseudo = o->m_pseudo;
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int val = pseudo.next();
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val = (val % (max-min+1)) + min;
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lua_pushinteger(L, val);
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return 1;
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}
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