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Fix use of uninit data in Sky and (potentially) GUIChatConsole constructors
Clean up nearby code a bit As a small side effect, it is now possible to add a background texture to the chat console by simply providing background_chat.jpg, it is no longer necessary to also add "console_color =" to minetest.conf.
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4 changed files with 25 additions and 25 deletions
24
src/sky.cpp
24
src/sky.cpp
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@ -3,7 +3,7 @@
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#include "ISceneManager.h"
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#include "ICameraSceneNode.h"
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#include "S3DVertex.h"
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#include "tile.h" // getTexturePath
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#include "tile.h"
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#include "noise.h" // easeCurve
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#include "main.h" // g_profiler
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#include "profiler.h"
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@ -13,7 +13,8 @@
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#include "camera.h" // CameraModes
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//! constructor
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Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id):
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Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id,
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ITextureSource *tsrc):
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scene::ISceneNode(parent, mgr, id),
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m_visible(true),
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m_fallback_bg_color(255,255,255,255),
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@ -46,19 +47,18 @@ Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id):
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m_materials[1].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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m_materials[2] = mat;
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m_materials[2].setTexture(0, mgr->getVideoDriver()->getTexture(
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getTexturePath("sunrisebg.png").c_str()));
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m_materials[2].setTexture(0, tsrc->getTexture("sunrisebg.png"));
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m_materials[2].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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//m_materials[2].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
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m_sun_texture = mgr->getVideoDriver()->getTexture(
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getTexturePath("sun.png").c_str());
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m_moon_texture = mgr->getVideoDriver()->getTexture(
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getTexturePath("moon.png").c_str());
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m_sun_tonemap = mgr->getVideoDriver()->getTexture(
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getTexturePath("sun_tonemap.png").c_str());
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m_moon_tonemap = mgr->getVideoDriver()->getTexture(
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getTexturePath("moon_tonemap.png").c_str());
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m_sun_texture = tsrc->isKnownSourceImage("sun.png") ?
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tsrc->getTexture("sun.png") : NULL;
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m_moon_texture = tsrc->isKnownSourceImage("moon.png") ?
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tsrc->getTexture("moon.png") : NULL;
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m_sun_tonemap = tsrc->isKnownSourceImage("sun_tonemap.png") ?
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tsrc->getTexture("sun_tonemap.png") : NULL;
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m_moon_tonemap = tsrc->isKnownSourceImage("moon_tonemap.png") ?
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tsrc->getTexture("moon_tonemap.png") : NULL;
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if (m_sun_texture){
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m_materials[3] = mat;
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