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Exposing the zoom key to Lua API (#9903)

Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com>
This commit is contained in:
Lars Müller 2020-06-13 22:46:20 +02:00 committed by GitHub
parent 2424dfe007
commit e7e065f553
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 10 additions and 5 deletions

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@ -2490,7 +2490,7 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
input->joystick.getAxisWithoutDead(JA_FORWARD_MOVE)
);
u32 keypress_bits =
u32 keypress_bits = (
( (u32)(isKeyDown(KeyType::FORWARD) & 0x1) << 0) |
( (u32)(isKeyDown(KeyType::BACKWARD) & 0x1) << 1) |
( (u32)(isKeyDown(KeyType::LEFT) & 0x1) << 2) |
@ -2499,7 +2499,8 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
( (u32)(isKeyDown(KeyType::SPECIAL1) & 0x1) << 5) |
( (u32)(isKeyDown(KeyType::SNEAK) & 0x1) << 6) |
( (u32)(input->getLeftState() & 0x1) << 7) |
( (u32)(input->getRightState() & 0x1) << 8
( (u32)(input->getRightState() & 0x1) << 8) |
( (u32)(isKeyDown(KeyType::ZOOM) & 0x1) << 9)
);
#ifdef ANDROID

View file

@ -501,6 +501,7 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
player->control.sneak = (keyPressed & 64);
player->control.LMB = (keyPressed & 128);
player->control.RMB = (keyPressed & 256);
player->control.zoom = (keyPressed & 512);
if (playersao->checkMovementCheat()) {
// Call callbacks

View file

@ -1459,6 +1459,8 @@ int ObjectRef::l_get_player_control(lua_State *L)
lua_setfield(L, -2, "LMB");
lua_pushboolean(L, control.RMB);
lua_setfield(L, -2, "RMB");
lua_pushboolean(L, control.zoom);
lua_setfield(L, -2, "zoom");
return 1;
}