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RemotePlayer: make peer ID always reflect the validity of PlayerSAO (#14317)

Upon disconnect, RemotePlayer still had a peer ID assigned even though
the PlayerSAO object was maked as gone (for removal). This commit makes
that the following always holds true:

	(!sao || sao->isGone()) === (peer_id == PEER_ID_INEXISTENT)
This commit is contained in:
SmallJoker 2024-02-02 22:13:24 +01:00 committed by GitHub
parent 893594d81a
commit e7dbd325d2
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
10 changed files with 86 additions and 61 deletions

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@ -625,13 +625,6 @@ bool ServerEnvironment::removePlayerFromDatabase(const std::string &name)
return m_player_database->removePlayer(name);
}
void ServerEnvironment::kickAllPlayers(AccessDeniedCode reason,
const std::string &str_reason, bool reconnect)
{
for (RemotePlayer *player : m_players)
m_server->DenyAccess(player->getPeerId(), reason, str_reason, reconnect);
}
void ServerEnvironment::saveLoadedPlayers(bool force)
{
for (RemotePlayer *player : m_players) {
@ -1643,9 +1636,8 @@ void ServerEnvironment::step(float dtime)
if (player->getPeerId() == PEER_ID_INEXISTENT)
continue;
PlayerSAO *sao = player->getPlayerSAO();
if (sao && player->inventory.checkModified())
m_server->SendInventory(sao, true);
if (player->inventory.checkModified())
m_server->SendInventory(player, true);
}
// Send outdated detached inventories