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RemotePlayer: make peer ID always reflect the validity of PlayerSAO (#14317)

Upon disconnect, RemotePlayer still had a peer ID assigned even though
the PlayerSAO object was maked as gone (for removal). This commit makes
that the following always holds true:

	(!sao || sao->isGone()) === (peer_id == PEER_ID_INEXISTENT)
This commit is contained in:
SmallJoker 2024-02-02 22:13:24 +01:00 committed by GitHub
parent 893594d81a
commit e7dbd325d2
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GPG key ID: B5690EEEBB952194
10 changed files with 86 additions and 61 deletions

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@ -326,7 +326,7 @@ int ObjectRef::l_set_wielded_item(lua_State *L)
bool success = sao->setWieldedItem(item);
if (success && sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
getServer(L)->SendInventory((PlayerSAO *)sao, true);
getServer(L)->SendInventory(((PlayerSAO *)sao)->getPlayer(), true);
}
lua_pushboolean(L, success);
return 1;