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RemotePlayer: make peer ID always reflect the validity of PlayerSAO (#14317)

Upon disconnect, RemotePlayer still had a peer ID assigned even though
the PlayerSAO object was maked as gone (for removal). This commit makes
that the following always holds true:

	(!sao || sao->isGone()) === (peer_id == PEER_ID_INEXISTENT)
This commit is contained in:
SmallJoker 2024-02-02 22:13:24 +01:00 committed by GitHub
parent 893594d81a
commit e7dbd325d2
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
10 changed files with 86 additions and 61 deletions

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@ -512,7 +512,7 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
if (playersao->checkMovementCheat()) {
// Call callbacks
m_script->on_cheat(playersao, "moved_too_fast");
SendMovePlayer(pkt->getPeerId());
SendMovePlayer(playersao);
}
}
@ -993,7 +993,7 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
return;
}
playersao->getPlayer()->setWieldIndex(item_i);
player->setWieldIndex(item_i);
// Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
ServerActiveObject *pointed_object = NULL;
@ -1161,7 +1161,7 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
// Get player's wielded item
// See also: Game::handleDigging
ItemStack selected_item, hand_item;
playersao->getPlayer()->getWieldedItem(&selected_item, &hand_item);
player->getWieldedItem(&selected_item, &hand_item);
// Get diggability and expected digging time
DigParams params = getDigParams(m_nodedef->get(n).groups,
@ -1253,7 +1253,7 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
// Do stuff
if (m_script->item_OnSecondaryUse(selected_item, playersao, pointed)) {
if (selected_item.has_value() && playersao->setWieldedItem(*selected_item))
SendInventory(playersao, true);
SendInventory(player, true);
}
pointed_object->rightClick(playersao);
@ -1262,7 +1262,7 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
// Apply returned ItemStack
if (selected_item.has_value() && playersao->setWieldedItem(*selected_item))
SendInventory(playersao, true);
SendInventory(player, true);
}
if (pointed.type != POINTEDTHING_NODE)
@ -1296,7 +1296,7 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
if (m_script->item_OnUse(selected_item, playersao, pointed)) {
// Apply returned ItemStack
if (selected_item.has_value() && playersao->setWieldedItem(*selected_item))
SendInventory(playersao, true);
SendInventory(player, true);
}
return;
@ -1315,7 +1315,7 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
if (m_script->item_OnSecondaryUse(selected_item, playersao, pointed)) {
// Apply returned ItemStack
if (selected_item.has_value() && playersao->setWieldedItem(*selected_item))
SendInventory(playersao, true);
SendInventory(player, true);
}
return;