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on_deactivate: distinguish removal and unloading (#11931)

Sometimes you need to be able to do removal-related cleanup, such as removing files from disk, or entries from a database. staticdata obviously isn't suitable for large data. The data shouldn't be removed if the entity is unloaded, only if it is removed.
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Lars Müller 2022-06-11 20:01:14 +02:00 committed by GitHub
parent f4a53f7ee6
commit e7d4ec6834
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6 changed files with 18 additions and 12 deletions

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@ -117,13 +117,13 @@ void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
}
}
void LuaEntitySAO::dispatchScriptDeactivate()
void LuaEntitySAO::dispatchScriptDeactivate(bool removal)
{
// Ensure that this is in fact a registered entity,
// and that it isn't already gone.
// The latter also prevents this from ever being called twice.
if (m_registered && !isGone())
m_env->getScriptIface()->luaentity_Deactivate(m_id);
m_env->getScriptIface()->luaentity_Deactivate(m_id, removal);
}
void LuaEntitySAO::step(float dtime, bool send_recommended)