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on_deactivate: distinguish removal and unloading (#11931)

Sometimes you need to be able to do removal-related cleanup, such as removing files from disk, or entries from a database. staticdata obviously isn't suitable for large data. The data shouldn't be removed if the entity is unloaded, only if it is removed.
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Lars Müller 2022-06-11 20:01:14 +02:00 committed by GitHub
parent f4a53f7ee6
commit e7d4ec6834
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6 changed files with 18 additions and 12 deletions

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@ -33,7 +33,7 @@ public:
bool luaentity_Add(u16 id, const char *name);
void luaentity_Activate(u16 id,
const std::string &staticdata, u32 dtime_s);
void luaentity_Deactivate(u16 id);
void luaentity_Deactivate(u16 id, bool removal);
void luaentity_Remove(u16 id);
std::string luaentity_GetStaticdata(u16 id);
void luaentity_GetProperties(u16 id,