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on_deactivate: distinguish removal and unloading (#11931)
Sometimes you need to be able to do removal-related cleanup, such as removing files from disk, or entries from a database. staticdata obviously isn't suitable for large data. The data shouldn't be removed if the entity is unloaded, only if it is removed.
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6 changed files with 18 additions and 12 deletions
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@ -103,7 +103,7 @@ void ScriptApiEntity::luaentity_Activate(u16 id,
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lua_pop(L, 2); // Pop object and error handler
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}
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void ScriptApiEntity::luaentity_Deactivate(u16 id)
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void ScriptApiEntity::luaentity_Deactivate(u16 id, bool removal)
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{
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SCRIPTAPI_PRECHECKHEADER
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@ -120,9 +120,9 @@ void ScriptApiEntity::luaentity_Deactivate(u16 id)
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if (!lua_isnil(L, -1)) {
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luaL_checktype(L, -1, LUA_TFUNCTION);
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lua_pushvalue(L, object);
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lua_pushboolean(L, removal);
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setOriginFromTable(object);
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PCALL_RES(lua_pcall(L, 1, 0, error_handler));
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PCALL_RES(lua_pcall(L, 2, 0, error_handler));
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} else {
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lua_pop(L, 1);
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}
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@ -33,7 +33,7 @@ public:
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bool luaentity_Add(u16 id, const char *name);
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void luaentity_Activate(u16 id,
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const std::string &staticdata, u32 dtime_s);
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void luaentity_Deactivate(u16 id);
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void luaentity_Deactivate(u16 id, bool removal);
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void luaentity_Remove(u16 id);
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std::string luaentity_GetStaticdata(u16 id);
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void luaentity_GetProperties(u16 id,
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