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Fix /emergeblocks crashing in debug builds (#11461)
The reason for the bug was an u16 overflow, thus failing the assert. This only happened in Debug build but not in Release builds.
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5 changed files with 29 additions and 24 deletions
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@ -2218,15 +2218,15 @@ chunksize (Chunk size) int 5
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enable_mapgen_debug_info (Mapgen debug) bool false
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# Maximum number of blocks that can be queued for loading.
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emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 1024
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emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 1024 1 1000000
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# Maximum number of blocks to be queued that are to be loaded from file.
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# This limit is enforced per player.
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emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 128
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emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 128 1 1000000
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# Maximum number of blocks to be queued that are to be generated.
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# This limit is enforced per player.
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emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 128
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emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 128 1 1000000
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# Number of emerge threads to use.
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# Value 0:
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