mirror of
https://github.com/luanti-org/luanti.git
synced 2025-08-16 18:01:40 +00:00
Merge remote-tracking branch 'upstream/master' into Visuals-Vol-2
This commit is contained in:
commit
e7c7441429
285 changed files with 8894 additions and 4654 deletions
|
@ -44,6 +44,7 @@ core.features = {
|
|||
bulk_lbms = true,
|
||||
abm_without_neighbors = true,
|
||||
biome_weights = true,
|
||||
particle_blend_clip = true,
|
||||
}
|
||||
|
||||
function core.has_feature(arg)
|
||||
|
|
|
@ -36,11 +36,7 @@ end
|
|||
|
||||
|
||||
function core.setting_get_pos(name)
|
||||
local value = core.settings:get(name)
|
||||
if not value then
|
||||
return nil
|
||||
end
|
||||
return core.string_to_pos(value)
|
||||
return core.settings:get_pos(name)
|
||||
end
|
||||
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
local static_spawnpoint_string = core.settings:get("static_spawnpoint")
|
||||
if static_spawnpoint_string and
|
||||
static_spawnpoint_string ~= "" and
|
||||
not core.setting_get_pos("static_spawnpoint") then
|
||||
not core.settings:get_pos("static_spawnpoint") then
|
||||
error('The static_spawnpoint setting is invalid: "' ..
|
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static_spawnpoint_string .. '"')
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||||
end
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||||
|
|
49
builtin/mainmenu/dlg_clients_list.lua
Normal file
49
builtin/mainmenu/dlg_clients_list.lua
Normal file
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@ -0,0 +1,49 @@
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|||
-- Luanti
|
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-- Copyright (C) 2024 siliconsniffer
|
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-- SPDX-License-Identifier: LGPL-2.1-or-later
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local function clients_list_formspec(dialogdata)
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local TOUCH_GUI = core.settings:get_bool("touch_gui")
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local clients_list = dialogdata.server.clients_list
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local servername = dialogdata.server.name
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local function fmt_formspec_list(clients_list)
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local escaped = {}
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for i, str in ipairs(clients_list) do
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escaped[i] = core.formspec_escape(str)
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end
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return table.concat(escaped, ",")
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end
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|
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local formspec = {
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"formspec_version[8]",
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"size[6,9.5]",
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TOUCH_GUI and "padding[0.01,0.01]" or "",
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"hypertext[0,0;6,1.5;;<global margin=5 halign=center valign=middle>",
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fgettext("This is the list of clients connected to\n$1",
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"<b>" .. core.hypertext_escape(servername) .. "</b>") .. "]",
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"textlist[0.5,1.5;5,6.8;;" .. fmt_formspec_list(clients_list) .. "]",
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"button[1.5,8.5;3,0.8;quit;OK]"
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}
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return table.concat(formspec, "")
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end
|
||||
|
||||
|
||||
local function clients_list_buttonhandler(this, fields)
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if fields.quit then
|
||||
this:delete()
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||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
|
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function create_clientslist_dialog(server)
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local retval = dialog_create("dlg_clients_list",
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clients_list_formspec,
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clients_list_buttonhandler,
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nil)
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retval.data.server = server
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return retval
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end
|
|
@ -55,6 +55,7 @@ dofile(menupath .. DIR_DELIM .. "dlg_register.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
|
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dofile(menupath .. DIR_DELIM .. "dlg_version_info.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_reinstall_mtg.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_clients_list.lua")
|
||||
|
||||
local tabs = {
|
||||
content = dofile(menupath .. DIR_DELIM .. "tab_content.lua"),
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||||
|
|
|
@ -123,6 +123,22 @@ local function load()
|
|||
end,
|
||||
}
|
||||
|
||||
local touchscreen_layout = {
|
||||
query_text = "Touchscreen layout",
|
||||
requires = {
|
||||
touchscreen = true,
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||||
},
|
||||
get_formspec = function(self, avail_w)
|
||||
local btn_w = math.min(avail_w, 6)
|
||||
return ("button[0,0;%f,0.8;btn_touch_layout;%s]"):format(btn_w, fgettext("Touchscreen layout")), 0.8
|
||||
end,
|
||||
on_submit = function(self, fields)
|
||||
if fields.btn_touch_layout then
|
||||
core.show_touchscreen_layout()
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
add_page({
|
||||
id = "accessibility",
|
||||
title = fgettext_ne("Accessibility"),
|
||||
|
@ -151,6 +167,8 @@ local function load()
|
|||
load_settingtypes()
|
||||
|
||||
table.insert(page_by_id.controls_keyboard_and_mouse.content, 1, change_keys)
|
||||
-- insert after "touch_controls"
|
||||
table.insert(page_by_id.controls_touchscreen.content, 2, touchscreen_layout)
|
||||
do
|
||||
local content = page_by_id.graphics_and_audio_effects.content
|
||||
local idx = table.indexof(content, "enable_dynamic_shadows")
|
||||
|
|
|
@ -16,7 +16,7 @@ local minetest_example_header = [[
|
|||
# to the program, eg. "luanti.exe --config ../minetest.conf.example".
|
||||
|
||||
# Further documentation:
|
||||
# https://wiki.minetest.net/
|
||||
# https://wiki.luanti.org/
|
||||
|
||||
]]
|
||||
|
||||
|
|
|
@ -55,6 +55,51 @@ local function get_sorted_servers()
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|||
return servers
|
||||
end
|
||||
|
||||
local function is_selected_fav(server)
|
||||
local address = core.settings:get("address")
|
||||
local port = tonumber(core.settings:get("remote_port"))
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||||
|
||||
for _, fav in ipairs(serverlistmgr.get_favorites()) do
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if address == fav.address and port == fav.port then
|
||||
return true
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||||
end
|
||||
end
|
||||
return false
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||||
end
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||||
|
||||
-- Persists the selected server in the "address" and "remote_port" settings
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|
||||
local function set_selected_server(server)
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if server == nil then -- reset selection
|
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core.settings:remove("address")
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||||
core.settings:remove("remote_port")
|
||||
return
|
||||
end
|
||||
local address = server.address
|
||||
local port = server.port
|
||||
gamedata.serverdescription = server.description
|
||||
|
||||
if address and port then
|
||||
core.settings:set("address", address)
|
||||
core.settings:set("remote_port", port)
|
||||
end
|
||||
end
|
||||
|
||||
local function find_selected_server()
|
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local address = core.settings:get("address")
|
||||
local port = tonumber(core.settings:get("remote_port"))
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for _, server in ipairs(serverlistmgr.servers) do
|
||||
if server.address == address and server.port == port then
|
||||
return server
|
||||
end
|
||||
end
|
||||
for _, server in ipairs(serverlistmgr.get_favorites()) do
|
||||
if server.address == address and server.port == port then
|
||||
return server
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function get_formspec(tabview, name, tabdata)
|
||||
-- Update the cached supported proto info,
|
||||
-- it may have changed after a change by the settings menu.
|
||||
|
@ -107,17 +152,51 @@ local function get_formspec(tabview, name, tabdata)
|
|||
retval = retval .. "button[0.25,6;2.5,0.75;btn_mp_register;" .. fgettext("Register") .. "]"
|
||||
end
|
||||
|
||||
if tabdata.selected then
|
||||
if gamedata.fav then
|
||||
retval = retval .. "tooltip[btn_delete_favorite;" .. fgettext("Remove favorite") .. "]"
|
||||
retval = retval .. "style[btn_delete_favorite;padding=6]"
|
||||
retval = retval .. "image_button[5,1.3;0.5,0.5;" .. core.formspec_escape(defaulttexturedir ..
|
||||
"server_favorite_delete.png") .. ";btn_delete_favorite;]"
|
||||
end
|
||||
local selected_server = find_selected_server()
|
||||
|
||||
if selected_server then
|
||||
if gamedata.serverdescription then
|
||||
retval = retval .. "textarea[0.25,1.85;5.25,2.7;;;" ..
|
||||
core.formspec_escape(gamedata.serverdescription) .. "]"
|
||||
end
|
||||
|
||||
local clients_list = selected_server.clients_list
|
||||
local can_view_clients_list = clients_list and #clients_list > 0
|
||||
if can_view_clients_list then
|
||||
table.sort(clients_list, function(a, b)
|
||||
return a:lower() < b:lower()
|
||||
end)
|
||||
local max_clients = 5
|
||||
if #clients_list > max_clients then
|
||||
retval = retval .. "tooltip[btn_view_clients;" ..
|
||||
fgettext("Clients:\n$1", table.concat(clients_list, "\n", 1, max_clients)) .. "\n..." .. "]"
|
||||
else
|
||||
retval = retval .. "tooltip[btn_view_clients;" ..
|
||||
fgettext("Clients:\n$1", table.concat(clients_list, "\n")) .. "]"
|
||||
end
|
||||
retval = retval .. "style[btn_view_clients;padding=6]"
|
||||
retval = retval .. "image_button[4.5,1.3;0.5,0.5;" .. core.formspec_escape(defaulttexturedir ..
|
||||
"server_view_clients.png") .. ";btn_view_clients;]"
|
||||
end
|
||||
|
||||
if selected_server.url then
|
||||
retval = retval .. "tooltip[btn_server_url;" .. fgettext("Open server website") .. "]"
|
||||
retval = retval .. "style[btn_server_url;padding=6]"
|
||||
retval = retval .. "image_button[" .. (can_view_clients_list and "4" or "4.5") .. ",1.3;0.5,0.5;" ..
|
||||
core.formspec_escape(defaulttexturedir .. "server_url.png") .. ";btn_server_url;]"
|
||||
end
|
||||
|
||||
if is_selected_fav() then
|
||||
retval = retval .. "tooltip[btn_delete_favorite;" .. fgettext("Remove favorite") .. "]"
|
||||
retval = retval .. "style[btn_delete_favorite;padding=6]"
|
||||
retval = retval .. "image_button[5,1.3;0.5,0.5;" ..
|
||||
core.formspec_escape(defaulttexturedir .. "server_favorite_delete.png") .. ";btn_delete_favorite;]"
|
||||
else
|
||||
retval = retval .. "tooltip[btn_add_favorite;" .. fgettext("Add favorite") .. "]"
|
||||
retval = retval .. "style[btn_add_favorite;padding=6]"
|
||||
retval = retval .. "image_button[5,1.3;0.5,0.5;" ..
|
||||
core.formspec_escape(defaulttexturedir .. "server_favorite.png") .. ";btn_add_favorite;]"
|
||||
end
|
||||
end
|
||||
|
||||
retval = retval .. "container_end[]"
|
||||
|
@ -175,11 +254,17 @@ local function get_formspec(tabview, name, tabdata)
|
|||
|
||||
retval = retval .. table.concat(rows, ",")
|
||||
|
||||
if tabdata.selected then
|
||||
retval = retval .. ";" .. tabdata.selected .. "]"
|
||||
else
|
||||
retval = retval .. ";0]"
|
||||
local selected_row_idx = 0
|
||||
if selected_server then
|
||||
for i, server in pairs(tabdata.lookup) do
|
||||
if selected_server.address == server.address and
|
||||
selected_server.port == server.port then
|
||||
selected_row_idx = i
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
retval = retval .. ";" .. selected_row_idx .. "]"
|
||||
|
||||
return retval
|
||||
end
|
||||
|
@ -231,35 +316,6 @@ local function search_server_list(input)
|
|||
menudata.search_result = search_result
|
||||
end
|
||||
|
||||
local function set_selected_server(tabdata, idx, server)
|
||||
-- reset selection
|
||||
if idx == nil or server == nil then
|
||||
tabdata.selected = nil
|
||||
|
||||
core.settings:set("address", "")
|
||||
core.settings:set("remote_port", "30000")
|
||||
return
|
||||
end
|
||||
|
||||
local address = server.address
|
||||
local port = server.port
|
||||
gamedata.serverdescription = server.description
|
||||
|
||||
gamedata.fav = false
|
||||
for _, fav in ipairs(serverlistmgr.get_favorites()) do
|
||||
if address == fav.address and port == fav.port then
|
||||
gamedata.fav = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if address and port then
|
||||
core.settings:set("address", address)
|
||||
core.settings:set("remote_port", port)
|
||||
end
|
||||
tabdata.selected = idx
|
||||
end
|
||||
|
||||
local function main_button_handler(tabview, fields, name, tabdata)
|
||||
if fields.te_name then
|
||||
gamedata.playername = fields.te_name
|
||||
|
@ -290,19 +346,23 @@ local function main_button_handler(tabview, fields, name, tabdata)
|
|||
gamedata.serverdescription = server.description
|
||||
|
||||
if gamedata.address and gamedata.port then
|
||||
core.settings:set("address", gamedata.address)
|
||||
core.settings:set("remote_port", gamedata.port)
|
||||
set_selected_server(server)
|
||||
core.start()
|
||||
end
|
||||
return true
|
||||
end
|
||||
if event.type == "CHG" then
|
||||
set_selected_server(tabdata, event.row, server)
|
||||
set_selected_server(server)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if fields.btn_add_favorite then
|
||||
serverlistmgr.add_favorite(find_selected_server())
|
||||
return true
|
||||
end
|
||||
|
||||
if fields.btn_delete_favorite then
|
||||
local idx = core.get_table_index("servers")
|
||||
if not idx then return end
|
||||
|
@ -310,8 +370,20 @@ local function main_button_handler(tabview, fields, name, tabdata)
|
|||
if not server then return end
|
||||
|
||||
serverlistmgr.delete_favorite(server)
|
||||
-- the server at [idx+1] will be at idx once list is refreshed
|
||||
set_selected_server(tabdata, idx, tabdata.lookup[idx+1])
|
||||
set_selected_server(server)
|
||||
return true
|
||||
end
|
||||
|
||||
if fields.btn_server_url then
|
||||
core.open_url_dialog(find_selected_server().url)
|
||||
return true
|
||||
end
|
||||
|
||||
if fields.btn_view_clients then
|
||||
local dlg = create_clientslist_dialog(find_selected_server())
|
||||
dlg:set_parent(tabview)
|
||||
tabview:hide()
|
||||
dlg:show()
|
||||
return true
|
||||
end
|
||||
|
||||
|
@ -325,8 +397,8 @@ local function main_button_handler(tabview, fields, name, tabdata)
|
|||
tabdata.search_for = fields.te_search
|
||||
search_server_list(fields.te_search:lower())
|
||||
if menudata.search_result then
|
||||
-- first server in row 2 due to header
|
||||
set_selected_server(tabdata, 2, menudata.search_result[1])
|
||||
-- Note: This clears the selection if there are no results
|
||||
set_selected_server(menudata.search_result[1])
|
||||
end
|
||||
|
||||
return true
|
||||
|
@ -353,8 +425,6 @@ local function main_button_handler(tabview, fields, name, tabdata)
|
|||
local idx = core.get_table_index("servers")
|
||||
local server = idx and tabdata.lookup[idx]
|
||||
|
||||
set_selected_server(tabdata)
|
||||
|
||||
if server and server.address == gamedata.address and
|
||||
server.port == gamedata.port then
|
||||
|
||||
|
|
|
@ -77,8 +77,11 @@
|
|||
# Sections are marked by a single line in the format: [Section Name]
|
||||
# Sub-section are marked by adding * in front of the section name: [*Sub-section]
|
||||
# Sub-sub-sections have two * etc.
|
||||
# There shouldn't be too much settings per category; settings that shouldn't be
|
||||
# modified by the "average user" should be in (sub-)categories called "Advanced".
|
||||
# There shouldn't be too many settings per category.
|
||||
#
|
||||
# The top-level categories "Advanced", "Client and Server" and "Mapgen" are
|
||||
# handled specially and its contents only shown when a checkbox is checked.
|
||||
# They contain settings not intended for the "average user".
|
||||
|
||||
|
||||
[Controls]
|
||||
|
@ -410,10 +413,12 @@ anisotropic_filter (Anisotropic filtering) bool false
|
|||
# * None - No antialiasing (default)
|
||||
#
|
||||
# * FSAA - Hardware-provided full-screen antialiasing
|
||||
# (incompatible with Post Processing and Undersampling)
|
||||
# A.K.A multi-sample antialiasing (MSAA)
|
||||
# Smoothens out block edges but does not affect the insides of textures.
|
||||
# A restart is required to change this option.
|
||||
#
|
||||
# If Post Processing is disabled, changing FSAA requires a restart.
|
||||
# Also, if Post Processing is disabled, FSAA will not work together with
|
||||
# undersampling or a non-default "3d_mode" setting.
|
||||
#
|
||||
# * FXAA - Fast approximate antialiasing
|
||||
# Applies a post-processing filter to detect and smoothen high-contrast edges.
|
||||
|
@ -469,6 +474,7 @@ performance_tradeoffs (Tradeoffs for performance) bool false
|
|||
# Adds particles when digging a node.
|
||||
enable_particles (Digging particles) bool true
|
||||
|
||||
|
||||
[**Waving Nodes]
|
||||
|
||||
# Set to true to enable waving leaves.
|
||||
|
@ -535,12 +541,6 @@ shadow_map_texture_size (Shadow map texture size) int 2048 128 8192
|
|||
# Requires: enable_dynamic_shadows, opengl
|
||||
shadow_map_texture_32bit (Shadow map texture in 32 bits) bool true
|
||||
|
||||
# Enable Poisson disk filtering.
|
||||
# On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering.
|
||||
#
|
||||
# Requires: enable_dynamic_shadows, opengl
|
||||
shadow_poisson_filter (Poisson filtering) bool true
|
||||
|
||||
# Define shadow filtering quality.
|
||||
# This simulates the soft shadows effect by applying a PCF or Poisson disk
|
||||
# but also uses more resources.
|
||||
|
@ -554,14 +554,6 @@ shadow_filters (Shadow filter quality) enum 1 0,1,2
|
|||
# Requires: enable_dynamic_shadows, opengl
|
||||
shadow_map_color (Colored shadows) bool false
|
||||
|
||||
# Spread a complete update of shadow map over given number of frames.
|
||||
# Higher values might make shadows laggy, lower values
|
||||
# will consume more resources.
|
||||
# Minimum value: 1; maximum value: 16
|
||||
#
|
||||
# Requires: enable_dynamic_shadows, opengl
|
||||
shadow_update_frames (Map shadows update frames) int 8 1 16
|
||||
|
||||
# Set the soft shadow radius size.
|
||||
# Lower values mean sharper shadows, bigger values mean softer shadows.
|
||||
# Minimum value: 1.0; maximum value: 15.0
|
||||
|
@ -805,7 +797,7 @@ contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3 1
|
|||
enable_local_map_saving (Saving map received from server) bool false
|
||||
|
||||
# URL to the server list displayed in the Multiplayer Tab.
|
||||
serverlist_url (Serverlist URL) string servers.luanti.org
|
||||
serverlist_url (Serverlist URL) string https://servers.luanti.org
|
||||
|
||||
# If enabled, account registration is separate from login in the UI.
|
||||
# If disabled, new accounts will be registered automatically when logging in.
|
||||
|
@ -843,7 +835,7 @@ server_announce (Announce server) bool false
|
|||
server_announce_send_players (Send player names to the server list) bool true
|
||||
|
||||
# Announce to this serverlist.
|
||||
serverlist_url (Serverlist URL) string servers.luanti.org
|
||||
serverlist_url (Serverlist URL) string https://servers.luanti.org
|
||||
|
||||
# Message of the day displayed to players connecting.
|
||||
motd (Message of the day) string
|
||||
|
@ -1853,6 +1845,9 @@ ignore_world_load_errors (Ignore world errors) bool false
|
|||
|
||||
[**Graphics]
|
||||
|
||||
# Enables debug and error-checking in the OpenGL driver.
|
||||
opengl_debug (OpenGL debug) bool false
|
||||
|
||||
# Path to shader directory. If no path is defined, default location will be used.
|
||||
shader_path (Shader path) path
|
||||
|
||||
|
@ -1866,6 +1861,11 @@ video_driver (Video driver) enum ,opengl,opengl3,ogles2
|
|||
# Set to 0 to disable it entirely.
|
||||
transparency_sorting_distance (Transparency Sorting Distance) int 16 0 128
|
||||
|
||||
# Draw transparency sorted triangles grouped by their mesh buffers.
|
||||
# This breaks transparency sorting between mesh buffers, but avoids situations
|
||||
# where transparency sorting would be very slow otherwise.
|
||||
transparency_sorting_group_by_buffers (Transparency Sorting Group by Buffers) bool true
|
||||
|
||||
# Radius of cloud area stated in number of 64 node cloud squares.
|
||||
# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
|
||||
cloud_radius (Cloud radius) int 12 1 62
|
||||
|
@ -1919,8 +1919,26 @@ texture_min_size (Base texture size) int 64 1 32768
|
|||
# Systems with a low-end GPU (or no GPU) would benefit from smaller values.
|
||||
client_mesh_chunk (Client Mesh Chunksize) int 1 1 16
|
||||
|
||||
# Enables debug and error-checking in the OpenGL driver.
|
||||
opengl_debug (OpenGL debug) bool false
|
||||
# Decide the color depth of the texture used for the post-processing pipeline.
|
||||
# Reducing this can improve performance, but might cause some effects (e.g. bloom)
|
||||
# to not work.
|
||||
#
|
||||
# Requires: enable_post_processing
|
||||
post_processing_texture_bits (Color depth for post-processing texture) enum 16 8,10,16
|
||||
|
||||
# Enable Poisson disk filtering.
|
||||
# On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering.
|
||||
#
|
||||
# Requires: enable_dynamic_shadows, opengl
|
||||
shadow_poisson_filter (Poisson filtering) bool true
|
||||
|
||||
# Spread a complete update of shadow map over given number of frames.
|
||||
# Higher values might make shadows laggy, lower values
|
||||
# will consume more resources.
|
||||
# Minimum value: 1; maximum value: 16
|
||||
#
|
||||
# Requires: enable_dynamic_shadows, opengl
|
||||
shadow_update_frames (Map shadows update frames) int 8 1 16
|
||||
|
||||
# Set to true to render debugging breakdown of the bloom effect.
|
||||
# In debug mode, the screen is split into 4 quadrants:
|
||||
|
|
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Add a link
Reference in a new issue