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Fix client-side performance of chat UI (#11612)

This commit is contained in:
DS 2021-09-19 20:23:35 +02:00 committed by GitHub
parent 40ea4ddef1
commit e79d6154fc
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 47 additions and 18 deletions

View file

@ -804,7 +804,7 @@ private:
CameraOrientation *cam);
void handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam);
void updateChat(f32 dtime, const v2u32 &screensize);
void updateChat(f32 dtime);
bool nodePlacement(const ItemDefinition &selected_def, const ItemStack &selected_item,
const v3s16 &nodepos, const v3s16 &neighbourpos, const PointedThing &pointed,
@ -2922,7 +2922,7 @@ void Game::processClientEvents(CameraOrientation *cam)
}
}
void Game::updateChat(f32 dtime, const v2u32 &screensize)
void Game::updateChat(f32 dtime)
{
// Get new messages from error log buffer
while (!m_chat_log_buf.empty())
@ -2938,8 +2938,14 @@ void Game::updateChat(f32 dtime, const v2u32 &screensize)
chat_backend->step(dtime);
// Display all messages in a static text element
m_game_ui->setChatText(chat_backend->getRecentChat(),
chat_backend->getRecentBuffer().getLineCount());
auto &buf = chat_backend->getRecentBuffer();
if (buf.getLinesModified()) {
buf.resetLinesModified();
m_game_ui->setChatText(chat_backend->getRecentChat(), buf.getLineCount());
}
// Make sure that the size is still correct
m_game_ui->updateChatSize();
}
void Game::updateCamera(u32 busy_time, f32 dtime)
@ -3861,9 +3867,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
Get chat messages from client
*/
v2u32 screensize = driver->getScreenSize();
updateChat(dtime, screensize);
updateChat(dtime);
/*
Inventory
@ -3957,6 +3961,8 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
/*
Profiler graph
*/
v2u32 screensize = driver->getScreenSize();
if (m_game_ui->m_flags.show_profiler_graph)
graph->draw(10, screensize.Y - 10, driver, g_fontengine->getFont());

View file

@ -227,7 +227,13 @@ void GameUI::showTranslatedStatusText(const char *str)
void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count)
{
setStaticText(m_guitext_chat, chat_text);
m_recent_chat_count = recent_chat_count;
}
void GameUI::updateChatSize()
{
// Update gui element size and position
s32 chat_y = 5;
@ -238,15 +244,15 @@ void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count)
const v2u32 &window_size = RenderingEngine::getWindowSize();
core::rect<s32> chat_size(10, chat_y,
window_size.X - 20, 0);
core::rect<s32> chat_size(10, chat_y, window_size.X - 20, 0);
chat_size.LowerRightCorner.Y = std::min((s32)window_size.Y,
m_guitext_chat->getTextHeight() + chat_y);
m_guitext_chat->getTextHeight() + chat_y);
if (chat_size == m_current_chat_size)
return;
m_current_chat_size = chat_size;
m_guitext_chat->setRelativePosition(chat_size);
setStaticText(m_guitext_chat, chat_text);
m_recent_chat_count = recent_chat_count;
}
void GameUI::updateProfiler()

View file

@ -89,6 +89,7 @@ public:
return m_flags.show_chat && m_recent_chat_count != 0 && m_profiler_current_page == 0;
}
void setChatText(const EnrichedString &chat_text, u32 recent_chat_count);
void updateChatSize();
void updateProfiler();
@ -122,6 +123,7 @@ private:
gui::IGUIStaticText *m_guitext_chat = nullptr; // Chat text
u32 m_recent_chat_count = 0;
core::rect<s32> m_current_chat_size{0, 0, 0, 0};
gui::IGUIStaticText *m_guitext_profiler = nullptr; // Profiler text
u8 m_profiler_current_page = 0;