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Async environment for mods to do concurrent tasks (#11131)
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38 changed files with 1646 additions and 48 deletions
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@ -292,7 +292,7 @@ public:
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virtual const std::vector<ModSpec> &getMods() const;
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virtual const ModSpec* getModSpec(const std::string &modname) const;
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std::string getBuiltinLuaPath();
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static std::string getBuiltinLuaPath();
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virtual std::string getWorldPath() const { return m_path_world; }
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inline bool isSingleplayer() const
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@ -385,6 +385,12 @@ public:
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static bool migrateModStorageDatabase(const GameParams &game_params,
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const Settings &cmd_args);
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// Lua files registered for init of async env, pair of modname + path
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std::vector<std::pair<std::string, std::string>> m_async_init_files;
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// Serialized data transferred into async envs at init time
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MutexedVariable<std::string> m_async_globals_data;
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// Bind address
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Address m_bind_addr;
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