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Async environment for mods to do concurrent tasks (#11131)

This commit is contained in:
sfan5 2022-05-02 20:55:04 +02:00
parent 663c936428
commit e7659883cc
38 changed files with 1646 additions and 48 deletions

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@ -27,6 +27,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "cpp_api/s_player.h"
#include "cpp_api/s_server.h"
#include "cpp_api/s_security.h"
#include "cpp_api/s_async.h"
struct PackedValue;
/*****************************************************************************/
/* Scripting <-> Server Game Interface */
@ -48,6 +51,20 @@ public:
// use ScriptApiBase::loadMod() to load mods
// Initialize async engine, call this AFTER loading all mods
void initAsync();
// Global step handler to collect async results
void stepAsync();
// Pass job to async threads
u32 queueAsync(std::string &&serialized_func,
PackedValue *param, const std::string &mod_origin);
private:
void InitializeModApi(lua_State *L, int top);
static void InitializeAsync(lua_State *L, int top);
AsyncEngine asyncEngine;
};