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Async environment for mods to do concurrent tasks (#11131)
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38 changed files with 1646 additions and 48 deletions
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@ -235,3 +235,32 @@ end
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-- Used for callback handling with dynamic_add_media
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core.dynamic_media_callbacks = {}
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-- Transfer of certain globals into async environment
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-- see builtin/async/game.lua for the other side
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local function copy_filtering(t, seen)
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if type(t) == "userdata" or type(t) == "function" then
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return true -- don't use nil so presence can still be detected
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elseif type(t) ~= "table" then
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return t
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end
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local n = {}
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seen = seen or {}
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seen[t] = n
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for k, v in pairs(t) do
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local k_ = seen[k] or copy_filtering(k, seen)
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local v_ = seen[v] or copy_filtering(v, seen)
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n[k_] = v_
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end
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return n
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end
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function core.get_globals_to_transfer()
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local all = {
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registered_items = copy_filtering(core.registered_items),
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registered_aliases = core.registered_aliases,
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}
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return core.serialize(all)
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end
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