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Async environment for mods to do concurrent tasks (#11131)

This commit is contained in:
sfan5 2022-05-02 20:55:04 +02:00
parent 663c936428
commit e7659883cc
38 changed files with 1646 additions and 48 deletions

46
builtin/async/game.lua Normal file
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@ -0,0 +1,46 @@
core.log("info", "Initializing asynchronous environment (game)")
local function pack2(...)
return {n=select('#', ...), ...}
end
-- Entrypoint to run async jobs, called by C++
function core.job_processor(func, params)
local retval = pack2(func(unpack(params, 1, params.n)))
return retval
end
-- Import a bunch of individual files from builtin/game/
local gamepath = core.get_builtin_path() .. "game" .. DIR_DELIM
dofile(gamepath .. "constants.lua")
dofile(gamepath .. "item_s.lua")
dofile(gamepath .. "misc_s.lua")
dofile(gamepath .. "features.lua")
dofile(gamepath .. "voxelarea.lua")
-- Transfer of globals
do
assert(core.transferred_globals)
local all = core.deserialize(core.transferred_globals, true)
core.transferred_globals = nil
-- reassemble other tables
all.registered_nodes = {}
all.registered_craftitems = {}
all.registered_tools = {}
for k, v in pairs(all.registered_items) do
if v.type == "node" then
all.registered_nodes[k] = v
elseif v.type == "craftitem" then
all.registered_craftitems[k] = v
elseif v.type == "tool" then
all.registered_tools[k] = v
end
end
for k, v in pairs(all) do
core[k] = v
end
end

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@ -1,5 +1,4 @@
core.log("info", "Initializing Asynchronous environment")
core.log("info", "Initializing asynchronous environment")
function core.job_processor(func, serialized_param)
local param = core.deserialize(serialized_param)
@ -8,4 +7,3 @@ function core.job_processor(func, serialized_param)
return retval or core.serialize(nil)
end

22
builtin/game/async.lua Normal file
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@ -0,0 +1,22 @@
core.async_jobs = {}
function core.async_event_handler(jobid, retval)
local callback = core.async_jobs[jobid]
assert(type(callback) == "function")
callback(unpack(retval, 1, retval.n))
core.async_jobs[jobid] = nil
end
function core.handle_async(func, callback, ...)
assert(type(func) == "function" and type(callback) == "function",
"Invalid minetest.handle_async invocation")
local args = {n = select("#", ...), ...}
local mod_origin = core.get_last_run_mod()
local jobid = core.do_async_callback(func, args, mod_origin)
core.async_jobs[jobid] = callback
return true
end

View file

@ -34,5 +34,6 @@ dofile(gamepath .. "voxelarea.lua")
dofile(gamepath .. "forceloading.lua")
dofile(gamepath .. "statbars.lua")
dofile(gamepath .. "knockback.lua")
dofile(gamepath .. "async.lua")
profiler = nil

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@ -235,3 +235,32 @@ end
-- Used for callback handling with dynamic_add_media
core.dynamic_media_callbacks = {}
-- Transfer of certain globals into async environment
-- see builtin/async/game.lua for the other side
local function copy_filtering(t, seen)
if type(t) == "userdata" or type(t) == "function" then
return true -- don't use nil so presence can still be detected
elseif type(t) ~= "table" then
return t
end
local n = {}
seen = seen or {}
seen[t] = n
for k, v in pairs(t) do
local k_ = seen[k] or copy_filtering(k, seen)
local v_ = seen[v] or copy_filtering(v, seen)
n[k_] = v_
end
return n
end
function core.get_globals_to_transfer()
local all = {
registered_items = copy_filtering(core.registered_items),
registered_aliases = core.registered_aliases,
}
return core.serialize(all)
end

View file

@ -56,8 +56,10 @@ elseif INIT == "mainmenu" then
if not custom_loaded then
dofile(core.get_mainmenu_path() .. DIR_DELIM .. "init.lua")
end
elseif INIT == "async" then
dofile(asyncpath .. "init.lua")
elseif INIT == "async" then
dofile(asyncpath .. "mainmenu.lua")
elseif INIT == "async_game" then
dofile(asyncpath .. "game.lua")
elseif INIT == "client" then
dofile(clientpath .. "init.lua")
else