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Added support to disable built-in HUD elements
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commit
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13 changed files with 138 additions and 11 deletions
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@ -540,6 +540,7 @@ public:
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u32 hudAdd(Player *player, HudElement *element);
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bool hudRemove(Player *player, u32 id);
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bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
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bool hudBuiltinEnable(Player *player, u32 id, bool flag);
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private:
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@ -583,6 +584,7 @@ private:
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void SendHUDAdd(u16 peer_id, u32 id, HudElement *form);
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void SendHUDRemove(u16 peer_id, u32 id);
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void SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value);
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void SendHUDBuiltinEnable(u16 peer_id, u32 id, bool flag);
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/*
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Send a node removal/addition event to all clients except ignore_id.
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Additionally, if far_players!=NULL, players further away than
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