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Added support to disable built-in HUD elements

This commit is contained in:
Diego Martínez 2013-04-24 07:52:46 -03:00 committed by Perttu Ahola
parent 33dd267fd9
commit e703c5b81f
13 changed files with 138 additions and 11 deletions

View file

@ -3675,6 +3675,22 @@ void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value
m_con.Send(peer_id, 0, data, true);
}
void Server::SendHUDBuiltinEnable(u16 peer_id, u32 id, bool flag)
{
std::ostringstream os(std::ios_base::binary);
// Write command
writeU16(os, TOCLIENT_HUD_BUILTIN_ENABLE);
writeU8(os, id);
writeU8(os, (flag ? 1 : 0));
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
m_con.Send(peer_id, 0, data, true);
}
void Server::BroadcastChatMessage(const std::wstring &message)
{
for(std::map<u16, RemoteClient*>::iterator
@ -4664,6 +4680,14 @@ bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data)
return true;
}
bool Server::hudBuiltinEnable(Player *player, u32 id, bool flag) {
if (!player)
return false;
SendHUDBuiltinEnable(player->peer_id, id, flag);
return true;
}
void Server::notifyPlayers(const std::wstring msg)
{
BroadcastChatMessage(msg);