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Added support to disable built-in HUD elements
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parent
33dd267fd9
commit
e703c5b81f
13 changed files with 138 additions and 11 deletions
17
src/hud.h
17
src/hud.h
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@ -31,6 +31,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define HUD_CORNER_LOWER 1
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#define HUD_CORNER_CENTER 2
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#define HUD_DRAW_HOTBAR (1 << 0)
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#define HUD_DRAW_HEALTHBAR (1 << 1)
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#define HUD_DRAW_CROSSHAIR (1 << 2)
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#define HUD_DRAW_WIELDITEM (1 << 3)
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class Player;
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enum HudElementType {
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@ -66,6 +71,14 @@ struct HudElement {
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};
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enum HudBuiltinElement {
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HUD_BUILTIN_HOTBAR = 0,
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HUD_BUILTIN_HEALTHBAR,
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HUD_BUILTIN_CROSSHAIR,
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HUD_BUILTIN_WIELDITEM
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};
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inline u32 hud_get_free_id(Player *player) {
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size_t size = player->hud.size();
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for (size_t i = 0; i != size; i++) {
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@ -94,7 +107,7 @@ public:
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IGameDef *gamedef;
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LocalPlayer *player;
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Inventory *inventory;
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v2u32 screensize;
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v2s32 displaycenter;
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s32 hotbar_imagesize;
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@ -112,7 +125,7 @@ public:
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void drawLuaElements();
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void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count, v2s32 offset);
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void drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem);
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void drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem, u32 flags);
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void resizeHotbar();
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void drawCrosshair();
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