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Added support to disable built-in HUD elements

This commit is contained in:
Diego Martínez 2013-04-24 07:52:46 -03:00 committed by Perttu Ahola
parent 33dd267fd9
commit e703c5b81f
13 changed files with 138 additions and 11 deletions

View file

@ -31,6 +31,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define HUD_CORNER_LOWER 1
#define HUD_CORNER_CENTER 2
#define HUD_DRAW_HOTBAR (1 << 0)
#define HUD_DRAW_HEALTHBAR (1 << 1)
#define HUD_DRAW_CROSSHAIR (1 << 2)
#define HUD_DRAW_WIELDITEM (1 << 3)
class Player;
enum HudElementType {
@ -66,6 +71,14 @@ struct HudElement {
};
enum HudBuiltinElement {
HUD_BUILTIN_HOTBAR = 0,
HUD_BUILTIN_HEALTHBAR,
HUD_BUILTIN_CROSSHAIR,
HUD_BUILTIN_WIELDITEM
};
inline u32 hud_get_free_id(Player *player) {
size_t size = player->hud.size();
for (size_t i = 0; i != size; i++) {
@ -94,7 +107,7 @@ public:
IGameDef *gamedef;
LocalPlayer *player;
Inventory *inventory;
v2u32 screensize;
v2s32 displaycenter;
s32 hotbar_imagesize;
@ -112,7 +125,7 @@ public:
void drawLuaElements();
void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count, v2s32 offset);
void drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem);
void drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem, u32 flags);
void resizeHotbar();
void drawCrosshair();