mirror of
https://github.com/luanti-org/luanti.git
synced 2025-08-01 17:38:41 +00:00
Mgv5: Optimise tunnels, add biome material in entrances
Place biome top node on tunnel entrance floor Instead of doing nothing at node_max.Y + 1 use 1-down overgeneration for tunnel generation and noisemaps
This commit is contained in:
parent
fe349d401d
commit
e661d8b32c
2 changed files with 76 additions and 48 deletions
|
@ -53,7 +53,7 @@ public:
|
|||
BiomeManager *bmgr;
|
||||
|
||||
int ystride;
|
||||
int zstride;
|
||||
int zstride_1d;
|
||||
u32 spflags;
|
||||
|
||||
v3s16 node_min;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue