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Mgv5: Optimise tunnels, add biome material in entrances

Place biome top node on tunnel entrance floor
Instead of doing nothing at node_max.Y + 1 use 1-down
overgeneration for tunnel generation and noisemaps
This commit is contained in:
paramat 2016-04-09 03:03:46 +01:00
parent fe349d401d
commit e661d8b32c
2 changed files with 76 additions and 48 deletions

View file

@ -53,7 +53,7 @@ public:
BiomeManager *bmgr;
int ystride;
int zstride;
int zstride_1d;
u32 spflags;
v3s16 node_min;