1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Apply some minor code cleanups

This commit is contained in:
sfan5 2025-01-17 18:10:49 +01:00
parent 94239153b5
commit e5f276ecee
8 changed files with 18 additions and 30 deletions

View file

@ -2901,7 +2901,8 @@ void Game::updateChat(f32 dtime)
void Game::updateCamera(f32 dtime)
{
LocalPlayer *player = client->getEnv().getLocalPlayer();
ClientEnvironment &env = client->getEnv();
LocalPlayer *player = env.getLocalPlayer();
/*
For interaction purposes, get info about the held item
@ -2940,7 +2941,7 @@ void Game::updateCamera(f32 dtime)
float full_punch_interval = playeritem_toolcap.full_punch_interval;
float tool_reload_ratio = runData.time_from_last_punch / full_punch_interval;
tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
tool_reload_ratio = std::min(tool_reload_ratio, 1.0f);
camera->update(player, dtime, tool_reload_ratio);
camera->step(dtime);
@ -2953,13 +2954,12 @@ void Game::updateCamera(f32 dtime)
v3f camera_position = camera->getPosition();
v3f camera_direction = camera->getDirection();
client->getEnv().getClientMap().updateCamera(camera_position,
auto &env = client->getEnv();
env.getClientMap().updateCamera(camera_position,
camera_direction, camera_fov, camera_offset, player->light_color);
if (m_camera_offset_changed) {
client->updateCameraOffset(camera_offset);
client->getEnv().updateCameraOffset(camera_offset);
env.updateCameraOffset(camera_offset);
clouds->updateCameraOffset(camera_offset);
}
}