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Cleanup headers in irr/include/ (#15181)
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51 changed files with 76 additions and 180 deletions
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@ -30,9 +30,15 @@
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john@suckerfreegames.com
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*/
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#include <irrlicht.h>
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#include <iostream>
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#include "CGUITTFont.h"
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#include "CMeshBuffer.h"
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#include "IFileSystem.h"
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#include "IGUIEnvironment.h"
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#include "IMeshManipulator.h"
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#include "IMeshSceneNode.h"
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#include "ISceneManager.h"
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#include "ISceneNode.h"
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namespace irr
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{
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@ -32,10 +32,14 @@
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#pragma once
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#include <irrlicht.h>
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#include <ft2build.h>
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#include <vector>
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#include <map>
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#include "IGUIEnvironment.h"
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#include "IGUIFont.h"
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#include "ISceneManager.h"
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#include "IVideoDriver.h"
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#include "IrrlichtDevice.h"
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#include "SMesh.h"
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#include "util/enriched_string.h"
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#include "util/basic_macros.h"
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#include FT_FREETYPE_H
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@ -64,7 +68,7 @@ namespace gui
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DISABLE_CLASS_COPY(SGUITTGlyph);
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//! This class would be trivially copyable except for the reference count on `surface`.
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SGUITTGlyph(SGUITTGlyph &&other) :
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SGUITTGlyph(SGUITTGlyph &&other) noexcept :
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isLoaded(other.isLoaded),
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glyph_page(other.glyph_page),
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source_rect(other.source_rect),
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