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Cleanup headers in irr/include/ (#15181)
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51 changed files with 76 additions and 180 deletions
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@ -17,10 +17,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "IAttributes.h"
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#include "gui/mainmenumanager.h"
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#include "clouds.h"
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#include "gui/touchcontrols.h"
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#include "server.h"
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#include "filesys.h"
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#include "gui/guiMainMenu.h"
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#include "game.h"
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@ -34,7 +34,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "clientlauncher.h"
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#include "version.h"
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#include "renderingengine.h"
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#include "network/networkexceptions.h"
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#include "util/tracy_wrapper.h"
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#include <IGUISpriteBank.h>
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#include <ICameraSceneNode.h>
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@ -19,8 +19,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "game.h"
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#include <iomanip>
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#include <cmath>
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#include "IAttributes.h"
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#include "client/renderingengine.h"
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#include "camera.h"
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#include "client.h"
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@ -44,7 +44,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "itemdef.h"
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#include "log.h"
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#include "log_internal.h"
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#include "filesys.h"
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#include "gameparams.h"
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#include "gettext.h"
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#include "gui/guiChatConsole.h"
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@ -55,7 +54,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "gui/guiVolumeChange.h"
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#include "gui/mainmenumanager.h"
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#include "gui/profilergraph.h"
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#include "mapblock.h"
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#include "minimap.h"
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#include "nodedef.h" // Needed for determining pointing to nodes
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#include "nodemetadata.h"
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@ -73,7 +71,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "util/directiontables.h"
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#include "util/pointedthing.h"
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#include "util/quicktune_shortcutter.h"
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#include "irrlicht_changes/static_text.h"
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#include "irr_ptr.h"
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#include "version.h"
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#include "script/scripting_client.h"
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@ -2815,7 +2812,7 @@ static void pauseNodeAnimation(PausedNodesList &paused, scene::ISceneNode *node)
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float speed = animated_node->getAnimationSpeed();
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if (!speed)
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return;
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paused.push_back({grab(animated_node), speed});
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paused.emplace_back(grab(animated_node), speed);
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animated_node->setAnimationSpeed(0.0f);
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}
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@ -3507,7 +3504,7 @@ PointedThing Game::updatePointedThing(
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if (show_entity_selectionbox && runData.selected_object->doShowSelectionBox() &&
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runData.selected_object->getSelectionBox(&selection_box)) {
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v3f pos = runData.selected_object->getPosition();
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selectionboxes->push_back(aabb3f(selection_box));
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selectionboxes->push_back(selection_box);
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hud->setSelectionPos(pos, camera_offset);
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GenericCAO* gcao = dynamic_cast<GenericCAO*>(runData.selected_object);
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if (gcao != nullptr && gcao->getProperties().rotate_selectionbox)
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@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <optional>
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#include <irrlicht.h>
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#include "IMeshCache.h"
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#include "fontengine.h"
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#include "client.h"
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#include "clouds.h"
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@ -34,8 +35,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "renderingengine.h"
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#include "render/core.h"
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#include "render/factory.h"
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#include "inputhandler.h"
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#include "gettext.h"
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#include "filesys.h"
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#include "irrlicht_changes/static_text.h"
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#include "irr_ptr.h"
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@ -1,7 +1,7 @@
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#pragma once
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#if defined USE_CMAKE_CONFIG_H
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#include "cmake_config.h"
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#include "cmake_config.h" // IWYU pragma: export
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#else
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#warning Missing configuration
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#endif
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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <SViewFrustum.h>
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#include <IAnimatedMeshSceneNode.h>
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#include <IVideoDriver.h>
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#include "IAttributes.h"
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#include "porting.h"
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GUIScene::GUIScene(gui::IGUIEnvironment *env, scene::ISceneManager *smgr,
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@ -30,9 +30,15 @@
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john@suckerfreegames.com
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*/
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#include <irrlicht.h>
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#include <iostream>
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#include "CGUITTFont.h"
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#include "CMeshBuffer.h"
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#include "IFileSystem.h"
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#include "IGUIEnvironment.h"
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#include "IMeshManipulator.h"
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#include "IMeshSceneNode.h"
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#include "ISceneManager.h"
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#include "ISceneNode.h"
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namespace irr
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{
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@ -32,10 +32,14 @@
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#pragma once
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#include <irrlicht.h>
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#include <ft2build.h>
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#include <vector>
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#include <map>
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#include "IGUIEnvironment.h"
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#include "IGUIFont.h"
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#include "ISceneManager.h"
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#include "IVideoDriver.h"
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#include "IrrlichtDevice.h"
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#include "SMesh.h"
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#include "util/enriched_string.h"
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#include "util/basic_macros.h"
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#include FT_FREETYPE_H
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@ -64,7 +68,7 @@ namespace gui
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DISABLE_CLASS_COPY(SGUITTGlyph);
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//! This class would be trivially copyable except for the reference count on `surface`.
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SGUITTGlyph(SGUITTGlyph &&other) :
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SGUITTGlyph(SGUITTGlyph &&other) noexcept :
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isLoaded(other.isLoaded),
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glyph_page(other.glyph_page),
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source_rect(other.source_rect),
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@ -1,7 +1,6 @@
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// Minetest
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// SPDX-License-Identifier: LGPL-2.1-or-later
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#include "EDriverTypes.h"
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#include "content/subgames.h"
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#include "filesys.h"
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@ -9,8 +8,12 @@
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#include "irr_v2d.h"
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#include "irr_ptr.h"
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#include "EDriverTypes.h"
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#include "IFileSystem.h"
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#include "IReadFile.h"
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#include "ISceneManager.h"
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#include "ISkinnedMesh.h"
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#include <irrlicht.h>
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#include "irrlicht.h"
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#include "catch.h"
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