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Cleanup headers in irr/include/ (#15181)

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DS 2024-10-18 10:58:32 +02:00 committed by GitHub
parent f2ab887644
commit e5d321d286
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51 changed files with 76 additions and 180 deletions

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@ -28,106 +28,12 @@
#pragma once
#include "aabbox3d.h"
#include "CMeshBuffer.h"
#include "coreutil.h"
#include "dimension2d.h"
#include "ECullingTypes.h"
#include "EDebugSceneTypes.h"
#include "EDriverFeatures.h"
#include "EDriverTypes.h"
#include "EGUIAlignment.h"
#include "EGUIElementTypes.h"
#include "EHardwareBufferFlags.h"
#include "EMaterialProps.h"
#include "EMaterialTypes.h"
#include "ESceneNodeTypes.h"
#include "fast_atof.h"
#include "IAnimatedMesh.h"
#include "IAnimatedMeshSceneNode.h"
#include "IAttributes.h"
#include "IBillboardSceneNode.h"
#include "IBoneSceneNode.h"
#include "ICameraSceneNode.h"
#include "IContextManager.h"
#include "ICursorControl.h"
#include "IDummyTransformationSceneNode.h"
#include "IEventReceiver.h"
#include "IFileList.h"
#include "IFileSystem.h"
#include "IGPUProgrammingServices.h"
#include "IGUIButton.h"
#include "IGUICheckBox.h"
#include "IGUIComboBox.h"
#include "IGUIEditBox.h"
#include "IGUIElement.h"
#include "IGUIEnvironment.h"
#include "IGUIFileOpenDialog.h"
#include "IGUIFont.h"
#include "IGUIFontBitmap.h"
#include "IGUIImage.h"
#include "IGUIListBox.h"
#include "IGUIScrollBar.h"
#include "IGUISkin.h"
#include "IGUISpriteBank.h"
#include "IGUIStaticText.h"
#include "IGUITabControl.h"
#include "IGUIToolbar.h"
#include "IImage.h"
#include "IImageLoader.h"
#include "IImageWriter.h"
#include "IIndexBuffer.h"
#include "ILogger.h"
#include "IMaterialRenderer.h"
#include "IMaterialRendererServices.h"
#include "IMesh.h"
#include "IMeshBuffer.h"
#include "IMeshCache.h"
#include "IMeshLoader.h"
#include "IMeshManipulator.h"
#include "IMeshSceneNode.h"
#include "IOSOperator.h"
#include "IReadFile.h"
#include "IReferenceCounted.h"
#include "irrArray.h"
#include "IRenderTarget.h"
#include "IrrlichtDevice.h"
#include "irrMath.h"
#include "irrString.h"
#include "dimension2d.h"
#include "EDriverTypes.h"
#include "IEventReceiver.h"
#include "irrTypes.h"
#include "path.h"
#include "ISceneCollisionManager.h"
#include "ISceneManager.h"
#include "ISceneNode.h"
#include "IShaderConstantSetCallBack.h"
#include "ISkinnedMesh.h"
#include "ITexture.h"
#include "ITimer.h"
#include "IVertexBuffer.h"
#include "IVideoDriver.h"
#include "IWriteFile.h"
#include "Keycodes.h"
#include "line2d.h"
#include "line3d.h"
#include "matrix4.h"
#include "plane3d.h"
#include "position2d.h"
#include "quaternion.h"
#include "rect.h"
#include "S3DVertex.h"
#include "SAnimatedMesh.h"
#include "SceneParameters.h"
#include "SColor.h"
#include "SExposedVideoData.h"
#include "SIrrCreationParameters.h"
#include "SMaterial.h"
#include "SMesh.h"
#include "SMeshBuffer.h"
#include "SSkinMeshBuffer.h"
#include "SVertexIndex.h"
#include "SViewFrustum.h"
#include "vector2d.h"
#include "vector3d.h"
#include "IrrCompileConfig.h" // for IRRLICHT_API and IRRCALLCONV
/*! \mainpage Irrlicht Engine 1.9 API documentation
@ -166,6 +72,8 @@
*
* \code
* #include <irrlicht.h>
* // include a bunch of other stuff...
*
* using namespace irr;
*
* int main()
@ -241,8 +149,6 @@
* a look into the examples directory of the SDK.
*/
#include "SIrrCreationParameters.h"
//! Everything in the Irrlicht Engine can be found in this namespace.
namespace irr
{
@ -314,5 +220,5 @@ namespace video
}
/*! \file irrlicht.h
\brief Main header file of the irrlicht, the only file needed to include.
\brief Main header file of the irrlicht, needed to create a device.
*/