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Cleanup headers in irr/include/ (#15181)
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51 changed files with 76 additions and 180 deletions
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@ -28,106 +28,12 @@
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#pragma once
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#include "aabbox3d.h"
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#include "CMeshBuffer.h"
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#include "coreutil.h"
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#include "dimension2d.h"
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#include "ECullingTypes.h"
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#include "EDebugSceneTypes.h"
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#include "EDriverFeatures.h"
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#include "EDriverTypes.h"
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#include "EGUIAlignment.h"
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#include "EGUIElementTypes.h"
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#include "EHardwareBufferFlags.h"
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#include "EMaterialProps.h"
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#include "EMaterialTypes.h"
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#include "ESceneNodeTypes.h"
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#include "fast_atof.h"
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#include "IAnimatedMesh.h"
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#include "IAnimatedMeshSceneNode.h"
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#include "IAttributes.h"
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#include "IBillboardSceneNode.h"
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#include "IBoneSceneNode.h"
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#include "ICameraSceneNode.h"
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#include "IContextManager.h"
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#include "ICursorControl.h"
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#include "IDummyTransformationSceneNode.h"
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#include "IEventReceiver.h"
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#include "IFileList.h"
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#include "IFileSystem.h"
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#include "IGPUProgrammingServices.h"
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#include "IGUIButton.h"
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#include "IGUICheckBox.h"
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#include "IGUIComboBox.h"
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#include "IGUIEditBox.h"
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#include "IGUIElement.h"
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#include "IGUIEnvironment.h"
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#include "IGUIFileOpenDialog.h"
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#include "IGUIFont.h"
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#include "IGUIFontBitmap.h"
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#include "IGUIImage.h"
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#include "IGUIListBox.h"
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#include "IGUIScrollBar.h"
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#include "IGUISkin.h"
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#include "IGUISpriteBank.h"
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#include "IGUIStaticText.h"
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#include "IGUITabControl.h"
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#include "IGUIToolbar.h"
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#include "IImage.h"
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#include "IImageLoader.h"
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#include "IImageWriter.h"
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#include "IIndexBuffer.h"
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#include "ILogger.h"
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#include "IMaterialRenderer.h"
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#include "IMaterialRendererServices.h"
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#include "IMesh.h"
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#include "IMeshBuffer.h"
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#include "IMeshCache.h"
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#include "IMeshLoader.h"
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#include "IMeshManipulator.h"
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#include "IMeshSceneNode.h"
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#include "IOSOperator.h"
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#include "IReadFile.h"
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#include "IReferenceCounted.h"
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#include "irrArray.h"
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#include "IRenderTarget.h"
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#include "IrrlichtDevice.h"
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#include "irrMath.h"
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#include "irrString.h"
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#include "dimension2d.h"
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#include "EDriverTypes.h"
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#include "IEventReceiver.h"
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#include "irrTypes.h"
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#include "path.h"
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#include "ISceneCollisionManager.h"
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#include "ISceneManager.h"
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#include "ISceneNode.h"
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#include "IShaderConstantSetCallBack.h"
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#include "ISkinnedMesh.h"
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#include "ITexture.h"
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#include "ITimer.h"
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#include "IVertexBuffer.h"
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#include "IVideoDriver.h"
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#include "IWriteFile.h"
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#include "Keycodes.h"
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#include "line2d.h"
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#include "line3d.h"
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#include "matrix4.h"
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#include "plane3d.h"
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#include "position2d.h"
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#include "quaternion.h"
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#include "rect.h"
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#include "S3DVertex.h"
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#include "SAnimatedMesh.h"
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#include "SceneParameters.h"
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#include "SColor.h"
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#include "SExposedVideoData.h"
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#include "SIrrCreationParameters.h"
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#include "SMaterial.h"
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#include "SMesh.h"
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#include "SMeshBuffer.h"
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#include "SSkinMeshBuffer.h"
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#include "SVertexIndex.h"
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#include "SViewFrustum.h"
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#include "vector2d.h"
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#include "vector3d.h"
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#include "IrrCompileConfig.h" // for IRRLICHT_API and IRRCALLCONV
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/*! \mainpage Irrlicht Engine 1.9 API documentation
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*
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* \code
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* #include <irrlicht.h>
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* // include a bunch of other stuff...
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*
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* using namespace irr;
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*
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* int main()
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@ -241,8 +149,6 @@
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* a look into the examples directory of the SDK.
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*/
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#include "SIrrCreationParameters.h"
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//! Everything in the Irrlicht Engine can be found in this namespace.
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namespace irr
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{
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@ -314,5 +220,5 @@ namespace video
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}
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/*! \file irrlicht.h
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\brief Main header file of the irrlicht, the only file needed to include.
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\brief Main header file of the irrlicht, needed to create a device.
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*/
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