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Make liquid_alternative_* to be strings

This commit is contained in:
Perttu Ahola 2011-11-25 17:00:50 +02:00
parent 18bb0ea1ea
commit e5650bb549
6 changed files with 33 additions and 32 deletions

View file

@ -682,8 +682,8 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f.diggable = false;
f.buildable_to = true;
f.liquid_type = LIQUID_FLOWING;
f.liquid_alternative_flowing = CONTENT_WATER;
f.liquid_alternative_source = CONTENT_WATERSOURCE;
f.liquid_alternative_flowing = "water_flowing";
f.liquid_alternative_source = "water_source";
f.liquid_viscosity = WATER_VISC;
f.post_effect_color = video::SColor(64, 100, 100, 200);
f.setSpecialMaterial(0, MaterialSpec("water.png", false));
@ -705,8 +705,8 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f.buildable_to = true;
f.liquid_type = LIQUID_SOURCE;
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f.liquid_alternative_flowing = CONTENT_WATER;
f.liquid_alternative_source = CONTENT_WATERSOURCE;
f.liquid_alternative_flowing = "water_flowing";
f.liquid_alternative_source = "water_source";
f.liquid_viscosity = WATER_VISC;
f.post_effect_color = video::SColor(64, 100, 100, 200);
// New-style water source material (mostly unused)
@ -727,8 +727,8 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f.diggable = false;
f.buildable_to = true;
f.liquid_type = LIQUID_FLOWING;
f.liquid_alternative_flowing = CONTENT_LAVA;
f.liquid_alternative_source = CONTENT_LAVASOURCE;
f.liquid_alternative_flowing = "lava_flowing";
f.liquid_alternative_source = "lava_source";
f.liquid_viscosity = LAVA_VISC;
f.damage_per_second = 4*2;
f.post_effect_color = video::SColor(192, 255, 64, 0);
@ -751,8 +751,8 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
f.buildable_to = true;
f.liquid_type = LIQUID_SOURCE;
f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f.liquid_alternative_flowing = CONTENT_LAVA;
f.liquid_alternative_source = CONTENT_LAVASOURCE;
f.liquid_alternative_flowing = "lava_flowing";
f.liquid_alternative_source = "lava_source";
f.liquid_viscosity = LAVA_VISC;
f.damage_per_second = 4*2;
f.post_effect_color = video::SColor(192, 255, 64, 0);