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Mark a bunch of classes as final

This commit is contained in:
sfan5 2024-09-01 15:17:54 +02:00
parent 3fb4049612
commit e55fb6da71
15 changed files with 18 additions and 17 deletions

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@ -25,7 +25,7 @@ class IMeshCache;
/*!
The Scene Manager manages scene nodes, mesh resources, cameras and all the other stuff.
*/
class CSceneManager : public ISceneManager, public ISceneNode
class CSceneManager final : public ISceneManager, public ISceneNode
{
public:
//! constructor