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Remove or restrict some client settings (#15633)
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11 changed files with 48 additions and 128 deletions
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@ -377,17 +377,12 @@ fog_start (Fog start) float 0.4 0.0 0.99
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[**Clouds]
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# Clouds are a client-side effect.
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enable_clouds (Clouds) bool true
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# Use 3D cloud look instead of flat.
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#
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# Requires: enable_clouds
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# Allow clouds to look 3D instead of flat.
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enable_3d_clouds (3D clouds) bool true
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# Use smooth cloud shading.
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#
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# Requires: enable_3d_clouds, enable_clouds
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# Requires: enable_3d_clouds
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soft_clouds (Soft clouds) bool false
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[**Filtering and Antialiasing]
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@ -472,9 +467,6 @@ smooth_lighting (Smooth lighting) bool true
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# at the expense of minor visual glitches that do not impact game playability.
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performance_tradeoffs (Tradeoffs for performance) bool false
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# Adds particles when digging a node.
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enable_particles (Digging particles) bool true
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[**Waving Nodes]
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@ -642,8 +634,7 @@ sound_volume (Volume) float 0.8 0.0 1.0
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# Volume multiplier when the window is unfocused.
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sound_volume_unfocused (Volume when unfocused) float 0.3 0.0 1.0
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# Whether to mute sounds. You can unmute sounds at any time, unless the
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# sound system is disabled (enable_sound=false).
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# Whether to mute sounds. You can unmute sounds at any time.
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# In-game, you can toggle the mute state with the mute key or by using the
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# pause menu.
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mute_sound (Mute sound) bool false
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@ -684,12 +675,6 @@ formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0
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# to hardware (e.g. render-to-texture for nodes in inventory).
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gui_scaling_filter (GUI scaling filter) bool false
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# When gui_scaling_filter_txr2img is true, copy those images
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# from hardware to software for scaling. When false, fall back
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# to the old scaling method, for video drivers that don't
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# properly support downloading textures back from hardware.
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gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
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# Delay showing tooltips, stated in milliseconds.
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tooltip_show_delay (Tooltip delay) int 400 0 18446744073709551615
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@ -1844,10 +1829,7 @@ transparency_sorting_group_by_buffers (Transparency Sorting Group by Buffers) bo
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# Radius of cloud area stated in number of 64 node cloud squares.
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# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
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cloud_radius (Cloud radius) int 12 1 62
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# Whether node texture animations should be desynchronized per mapblock.
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desynchronize_mapblock_texture_animation (Desynchronize block animation) bool false
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cloud_radius (Cloud radius) int 12 8 62
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# Delay between mesh updates on the client in ms. Increasing this will slow
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# down the rate of mesh updates, thus reducing jitter on slower clients.
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@ -2101,9 +2083,6 @@ max_block_send_distance (Max block send distance) int 12 1 65535
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# Set this to -1 to disable the limit.
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max_forceloaded_blocks (Maximum forceloaded blocks) int 16 -1
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# Interval of sending time of day to clients, stated in seconds.
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time_send_interval (Time send interval) float 5.0 0.001
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# Interval of saving important changes in the world, stated in seconds.
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server_map_save_interval (Map save interval) float 5.3 0.001
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@ -2112,7 +2091,7 @@ server_map_save_interval (Map save interval) float 5.3 0.001
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server_unload_unused_data_timeout (Unload unused server data) int 29 0 4294967295
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# Maximum number of statically stored objects in a block.
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max_objects_per_block (Maximum objects per block) int 256 1 65535
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max_objects_per_block (Maximum objects per block) int 256 256 65535
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# Length of time between active block management cycles, stated in seconds.
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active_block_mgmt_interval (Active block management interval) float 2.0 0.0
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@ -2331,12 +2310,6 @@ show_technical_names (Show technical names) bool false
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# Controlled by a checkbox in the settings menu.
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show_advanced (Show advanced settings) bool false
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# Enables the sound system.
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# If disabled, this completely disables all sounds everywhere and the in-game
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# sound controls will be non-functional.
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# Changing this setting requires a restart.
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enable_sound (Sound) bool true
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# Key for moving the player forward.
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keymap_forward (Forward key) key KEY_KEY_W
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