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Sounds: Various little improvements (#12486)

Use SimpleSoundSpec where reasonable (OpenAL)
Ensure the sound IDs do not underflow or get overwritten -> loop in u16
Proper use of an enum.
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SmallJoker 2022-07-09 22:32:24 +02:00 committed by GitHub
parent 051181fa6e
commit e51f474613
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9 changed files with 112 additions and 108 deletions

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@ -99,11 +99,7 @@ struct MediaInfo
// Combines the pure sound (SimpleSoundSpec) with positional information
struct ServerPlayingSound
{
enum Type {
SSP_LOCAL,
SSP_POSITIONAL,
SSP_OBJECT
} type = SSP_LOCAL;
SoundLocation type = SoundLocation::Local;
float gain = 1.0f; // for amplification of the base sound
float max_hear_distance = 32 * BS;