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Sounds: Various little improvements (#12486)
Use SimpleSoundSpec where reasonable (OpenAL) Ensure the sound IDs do not underflow or get overwritten -> loop in u16 Proper use of an enum.
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parent
051181fa6e
commit
e51f474613
9 changed files with 112 additions and 108 deletions
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@ -322,7 +322,7 @@ private:
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OnDemandSoundFetcher *m_fetcher;
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ALCdevice *m_device;
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ALCcontext *m_context;
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int m_next_id;
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u16 m_last_used_id = 0; // only access within getFreeId() !
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std::unordered_map<std::string, std::vector<SoundBuffer*>> m_buffers;
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std::unordered_map<int, PlayingSound*> m_sounds_playing;
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struct FadeState {
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@ -342,8 +342,7 @@ public:
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OpenALSoundManager(SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher):
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m_fetcher(fetcher),
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m_device(smg->m_device.get()),
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m_context(smg->m_context.get()),
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m_next_id(1)
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m_context(smg->m_context.get())
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{
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infostream << "Audio: Initialized: OpenAL " << std::endl;
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}
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@ -379,6 +378,22 @@ public:
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infostream << "Audio: Deinitialized." << std::endl;
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}
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u16 getFreeId()
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{
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u16 startid = m_last_used_id;
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while (!isFreeId(++m_last_used_id)) {
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if (m_last_used_id == startid)
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return 0;
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}
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return m_last_used_id;
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}
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inline bool isFreeId(int id) const
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{
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return id > 0 && m_sounds_playing.find(id) == m_sounds_playing.end();
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}
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void step(float dtime)
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{
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doFades(dtime);
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@ -437,7 +452,7 @@ public:
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<< std::endl;
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assert(buf);
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PlayingSound *sound = new PlayingSound;
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assert(sound);
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warn_if_error(alGetError(), "before createPlayingSoundAt");
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alGenSources(1, &sound->source_id);
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alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id);
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@ -463,28 +478,17 @@ public:
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{
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assert(buf);
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PlayingSound *sound = createPlayingSound(buf, loop, volume, pitch);
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if(!sound)
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if (!sound)
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return -1;
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int id = m_next_id++;
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m_sounds_playing[id] = sound;
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return id;
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}
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int playSoundRawAt(SoundBuffer *buf, bool loop, float volume, const v3f &pos,
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float pitch)
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{
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assert(buf);
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PlayingSound *sound = createPlayingSoundAt(buf, loop, volume, pos, pitch);
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if(!sound)
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return -1;
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int id = m_next_id++;
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m_sounds_playing[id] = sound;
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return id;
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int handle = getFreeId();
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m_sounds_playing[handle] = sound;
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return handle;
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}
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void deleteSound(int id)
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{
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std::unordered_map<int, PlayingSound*>::iterator i = m_sounds_playing.find(id);
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auto i = m_sounds_playing.find(id);
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if(i == m_sounds_playing.end())
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return;
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PlayingSound *sound = i->second;
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@ -580,39 +584,46 @@ public:
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alListenerf(AL_GAIN, gain);
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}
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int playSound(const std::string &name, bool loop, float volume, float fade, float pitch)
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int playSound(const SimpleSoundSpec &spec)
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{
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maintain();
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if (name.empty())
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if (spec.name.empty())
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return 0;
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SoundBuffer *buf = getFetchBuffer(name);
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SoundBuffer *buf = getFetchBuffer(spec.name);
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if(!buf){
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infostream << "OpenALSoundManager: \"" << name << "\" not found."
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infostream << "OpenALSoundManager: \"" << spec.name << "\" not found."
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<< std::endl;
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return -1;
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}
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int handle = -1;
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if (fade > 0) {
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handle = playSoundRaw(buf, loop, 0.0f, pitch);
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fadeSound(handle, fade, volume);
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if (spec.fade > 0) {
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handle = playSoundRaw(buf, spec.loop, 0.0f, spec.pitch);
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fadeSound(handle, spec.fade, spec.gain);
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} else {
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handle = playSoundRaw(buf, loop, volume, pitch);
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handle = playSoundRaw(buf, spec.loop, spec.gain, spec.pitch);
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}
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return handle;
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}
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int playSoundAt(const std::string &name, bool loop, float volume, v3f pos, float pitch)
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int playSoundAt(const SimpleSoundSpec &spec, const v3f &pos)
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{
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maintain();
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if (name.empty())
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if (spec.name.empty())
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return 0;
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SoundBuffer *buf = getFetchBuffer(name);
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if(!buf){
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infostream << "OpenALSoundManager: \"" << name << "\" not found."
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SoundBuffer *buf = getFetchBuffer(spec.name);
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if (!buf) {
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infostream << "OpenALSoundManager: \"" << spec.name << "\" not found."
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<< std::endl;
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return -1;
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}
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return playSoundRawAt(buf, loop, volume, pos, pitch);
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PlayingSound *sound = createPlayingSoundAt(buf, spec.loop, spec.gain, pos, spec.pitch);
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if (!sound)
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return -1;
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int handle = getFreeId();
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m_sounds_playing[handle] = sound;
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return handle;
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}
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void stopSound(int sound)
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@ -624,8 +635,9 @@ public:
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void fadeSound(int soundid, float step, float gain)
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{
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// Ignore the command if step isn't valid.
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if (step == 0)
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if (step == 0 || soundid < 0)
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return;
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float current_gain = getSoundGain(soundid);
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step = gain - current_gain > 0 ? abs(step) : -abs(step);
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if (m_sounds_fading.find(soundid) != m_sounds_fading.end()) {
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