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Use a table in set_physics_override()

This commit is contained in:
PilzAdam 2013-12-03 22:26:40 +01:00
parent 15be2659ea
commit e51ad5337f
2 changed files with 27 additions and 23 deletions

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@ -1706,11 +1706,13 @@ Player-only: (no-op for other objects)
{jump=bool,right=bool,left=bool,LMB=bool,RMB=bool,sneak=bool,aux1=bool,down=bool,up=bool}
- get_player_control_bits(): returns integer with bit packed player pressed keys
bit nr/meaning: 0/up ,1/down ,2/left ,3/right ,4/jump ,5/aux1 ,6/sneak ,7/LMB ,8/RMB
- set_physics_override(speed, jump, gravity, sneak, sneak_glitch)
modifies per-player walking speed, jump height, and gravity.
Values default to 1 and act as offsets to the physics settings
in minetest.conf. nil will keep the current setting.
sneak and sneak_glitch are booleans, default is true
- set_physics_override({
speed = 1.0, -- multiplier to default value
jump = 1.0, -- multiplier to default value
gravity = 1.0, -- multiplier to default value
sneak = true, -- whether player can sneak
sneak_glitch = true, -- whether player can use the sneak glitch
})
- hud_add(hud definition): add a HUD element described by HUD def, returns ID number on success
- hud_remove(id): remove the HUD element of the specified id
- hud_change(id, stat, value): change a value of a previously added HUD element