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Use a table in set_physics_override()
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2 changed files with 27 additions and 23 deletions
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@ -1706,11 +1706,13 @@ Player-only: (no-op for other objects)
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{jump=bool,right=bool,left=bool,LMB=bool,RMB=bool,sneak=bool,aux1=bool,down=bool,up=bool}
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- get_player_control_bits(): returns integer with bit packed player pressed keys
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bit nr/meaning: 0/up ,1/down ,2/left ,3/right ,4/jump ,5/aux1 ,6/sneak ,7/LMB ,8/RMB
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- set_physics_override(speed, jump, gravity, sneak, sneak_glitch)
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modifies per-player walking speed, jump height, and gravity.
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Values default to 1 and act as offsets to the physics settings
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in minetest.conf. nil will keep the current setting.
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sneak and sneak_glitch are booleans, default is true
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- set_physics_override({
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speed = 1.0, -- multiplier to default value
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jump = 1.0, -- multiplier to default value
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gravity = 1.0, -- multiplier to default value
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sneak = true, -- whether player can sneak
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sneak_glitch = true, -- whether player can use the sneak glitch
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})
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- hud_add(hud definition): add a HUD element described by HUD def, returns ID number on success
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- hud_remove(id): remove the HUD element of the specified id
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- hud_change(id, stat, value): change a value of a previously added HUD element
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