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Finer progress bar updates when initializing nodes

The bar is only drawn when the user will notice a change, which prevents time overheads that this commit would cause, resulting from useless draws.
This commit is contained in:
est31 2015-03-15 07:25:22 +01:00 committed by Craig Robbins
parent 2bc0165652
commit e4f7c92cff
5 changed files with 59 additions and 10 deletions

View file

@ -1998,7 +1998,7 @@ bool Game::createClient(const std::string &playername,
}
// Update cached textures, meshes and materials
client->afterContentReceived(device, g_fontengine->getFont());
client->afterContentReceived(device);
/* Camera
*/