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Finer progress bar updates when initializing nodes

The bar is only drawn when the user will notice a change, which prevents time overheads that this commit would cause, resulting from useless draws.
This commit is contained in:
est31 2015-03-15 07:25:22 +01:00 committed by Craig Robbins
parent 2bc0165652
commit e4f7c92cff
5 changed files with 59 additions and 10 deletions

View file

@ -1553,7 +1553,39 @@ float Client::mediaReceiveProgress()
return 1.0; // downloader only exists when not yet done
}
void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
typedef struct TextureUpdateArgs {
IrrlichtDevice *device;
gui::IGUIEnvironment *guienv;
u32 last_time_ms;
u16 last_percent;
const wchar_t* text_base;
} TextureUpdateArgs;
void texture_update_progress(void *args, u32 progress, u32 max_progress)
{
TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
u16 cur_percent = ceil(progress / (double) max_progress * 100.);
// update the loading menu -- if neccessary
bool do_draw = false;
u32 time_ms = targs->last_time_ms;
if (cur_percent != targs->last_percent) {
targs->last_percent = cur_percent;
time_ms = getTimeMs();
// only draw when the user will notice something:
do_draw = (time_ms - targs->last_time_ms > 100);
}
if (do_draw) {
targs->last_time_ms = time_ms;
std::basic_stringstream<wchar_t> strm;
strm << targs->text_base << " " << targs->last_percent << "%...";
draw_load_screen(strm.str(), targs->device, targs->guienv, 0,
72 + (u16) ((18. / 100.) * (double) targs->last_percent));
}
}
void Client::afterContentReceived(IrrlichtDevice *device)
{
infostream<<"Client::afterContentReceived() started"<<std::endl;
assert(m_itemdef_received); // pre-condition
@ -1571,14 +1603,14 @@ void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
// Rebuild shaders
infostream<<"- Rebuilding shaders"<<std::endl;
text = wgettext("Rebuilding shaders...");
draw_load_screen(text, device, guienv, 0, 75);
draw_load_screen(text, device, guienv, 0, 71);
m_shsrc->rebuildShaders();
delete[] text;
// Update node aliases
infostream<<"- Updating node aliases"<<std::endl;
text = wgettext("Initializing nodes...");
draw_load_screen(text, device, guienv, 0, 80);
draw_load_screen(text, device, guienv, 0, 72);
m_nodedef->updateAliases(m_itemdef);
m_nodedef->setNodeRegistrationStatus(true);
m_nodedef->runNodeResolverCallbacks();
@ -1586,7 +1618,14 @@ void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
// Update node textures and assign shaders to each tile
infostream<<"- Updating node textures"<<std::endl;
m_nodedef->updateTextures(this);
TextureUpdateArgs tu_args;
tu_args.device = device;
tu_args.guienv = guienv;
tu_args.last_time_ms = getTimeMs();
tu_args.last_percent = 0;
tu_args.text_base = wgettext("Initializing nodes");
m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
delete[] tu_args.text_base;
// Preload item textures and meshes if configured to
if(g_settings->getBool("preload_item_visuals"))