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Fix game pause in singleplayer
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3 changed files with 8 additions and 0 deletions
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@ -242,6 +242,8 @@ public:
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void acceptInput(FormspecQuitMode quitmode);
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bool preprocessEvent(const SEvent& event);
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bool OnEvent(const SEvent& event);
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bool doPause;
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bool pausesGame() { return doPause; }
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GUITable* getTable(std::wstring tablename);
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