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Fix game pause in singleplayer

This commit is contained in:
BlockMen 2014-03-13 14:06:18 +01:00
parent 03297acbf4
commit e4d1970abf
3 changed files with 8 additions and 0 deletions

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@ -242,6 +242,8 @@ public:
void acceptInput(FormspecQuitMode quitmode);
bool preprocessEvent(const SEvent& event);
bool OnEvent(const SEvent& event);
bool doPause;
bool pausesGame() { return doPause; }
GUITable* getTable(std::wstring tablename);