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trying something else... also replaced M_PI by PI everywhere

This commit is contained in:
Kahrl 2011-09-08 16:10:44 +02:00
parent 71418639d3
commit e4cb004460
4 changed files with 10 additions and 9 deletions

View file

@ -831,7 +831,7 @@ void the_game(
Tool
*/
v3f tool_wield_position(0.06*BS, 1.619*BS, 0.1*BS);
v3f tool_wield_position(0.06*BS, -0.06*BS, 0.1*BS);
v3f tool_wield_rotation(-25, 180, -25);
float tool_wield_animation = 0.0;
scene::IMeshSceneNode *tool_wield;
@ -856,7 +856,7 @@ void the_game(
mesh->addMeshBuffer(buf);
buf->drop();
tool_wield = smgr->addMeshSceneNode(mesh, camera.getPlayerNode());
tool_wield = smgr->addMeshSceneNode(mesh, camera.getCameraNode());
mesh->drop();
}
tool_wield->setVisible(false);
@ -1997,8 +1997,9 @@ void the_game(
Animate tool
*/
{
tool_wield->setRotation(tool_wield_rotation - sin(tool_wield_animation * PI) * 40.0);
tool_wield->setPosition(tool_wield_position - sin(tool_wield_animation * PI) / 3.0);
f32 tool_wield_sin = sin(tool_wield_animation * PI);
tool_wield->setRotation(tool_wield_rotation - tool_wield_sin * 40.0);
tool_wield->setPosition(tool_wield_position - tool_wield_sin * BS / 30.0);
}