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Clean up threading

* Rename everything.
    * Strip J prefix.
    * Change UpperCamelCase functions to lowerCamelCase.
  * Remove global (!) semaphore count mutex on OSX.
  * Remove semaphore count getter (unused, unsafe, depended on internal
    API functions on Windows, and used a hack on OSX).
  * Add `Atomic<type>`.
  * Make `Thread` handle thread names.
  * Add support for C++11 multi-threading.
  * Combine pthread and win32 sources.
  * Remove `ThreadStarted` (unused, unneeded).
  * Move some includes from the headers to the sources.
  * Move all of `Event` into its header (allows inlining with no new includes).
  * Make `Event` use `Semaphore` (except on Windows).
  * Move some porting functions into `Thread`.
  * Integrate logging with `Thread`.
  * Add threading test.
This commit is contained in:
ShadowNinja 2015-04-07 06:13:12 -04:00
parent 6a1047d8c1
commit e4bff8be94
77 changed files with 1594 additions and 2046 deletions

View file

@ -34,7 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "debug.h" // assert()
class LockChecker {
public:
LockChecker(bool* variable) {
LockChecker(bool *variable) {
assert(*variable == false);
m_variable = variable;
@ -44,7 +44,7 @@ public:
*m_variable = false;
}
private:
bool* m_variable;
bool *m_variable;
};
#define SCRIPTAPI_LOCK_CHECK LockChecker(&(this->m_locked))
@ -53,7 +53,7 @@ bool* m_variable;
#endif
#define SCRIPTAPI_PRECHECKHEADER \
JMutexAutoLock(this->m_luastackmutex); \
MutexAutoLock(this->m_luastackmutex); \
SCRIPTAPI_LOCK_CHECK; \
realityCheck(); \
lua_State *L = getStack(); \