mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Clean up threading
* Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test.
This commit is contained in:
parent
6a1047d8c1
commit
e4bff8be94
77 changed files with 1594 additions and 2046 deletions
|
@ -24,9 +24,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include <deque>
|
||||
#include <map>
|
||||
|
||||
#include "jthread/jthread.h"
|
||||
#include "jthread/jmutex.h"
|
||||
#include "jthread/jsemaphore.h"
|
||||
#include "threading/thread.h"
|
||||
#include "threading/mutex.h"
|
||||
#include "threading/semaphore.h"
|
||||
#include "debug.h"
|
||||
#include "lua.h"
|
||||
#include "cpp_api/s_base.h"
|
||||
|
@ -52,24 +52,15 @@ struct LuaJobInfo {
|
|||
};
|
||||
|
||||
// Asynchronous working environment
|
||||
class AsyncWorkerThread : public JThread, public ScriptApiBase {
|
||||
class AsyncWorkerThread : public Thread, public ScriptApiBase {
|
||||
public:
|
||||
/**
|
||||
* default constructor
|
||||
* @param pointer to job dispatcher
|
||||
*/
|
||||
AsyncWorkerThread(AsyncEngine* jobDispatcher, unsigned int threadNum);
|
||||
|
||||
AsyncWorkerThread(AsyncEngine* jobDispatcher, const std::string &name);
|
||||
virtual ~AsyncWorkerThread();
|
||||
|
||||
void *Thread();
|
||||
void *run();
|
||||
|
||||
private:
|
||||
AsyncEngine *jobDispatcher;
|
||||
|
||||
// Thread number. Used for debug output
|
||||
unsigned int threadnum;
|
||||
|
||||
};
|
||||
|
||||
// Asynchornous thread and job management
|
||||
|
@ -148,13 +139,13 @@ private:
|
|||
unsigned int jobIdCounter;
|
||||
|
||||
// Mutex to protect job queue
|
||||
JMutex jobQueueMutex;
|
||||
Mutex jobQueueMutex;
|
||||
|
||||
// Job queue
|
||||
std::deque<LuaJobInfo> jobQueue;
|
||||
|
||||
// Mutex to protect result queue
|
||||
JMutex resultQueueMutex;
|
||||
Mutex resultQueueMutex;
|
||||
// Result queue
|
||||
std::deque<LuaJobInfo> resultQueue;
|
||||
|
||||
|
@ -162,7 +153,7 @@ private:
|
|||
std::vector<AsyncWorkerThread*> workerThreads;
|
||||
|
||||
// Counter semaphore for job dispatching
|
||||
JSemaphore jobQueueCounter;
|
||||
Semaphore jobQueueCounter;
|
||||
};
|
||||
|
||||
#endif // CPP_API_ASYNC_EVENTS_HEADER
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue