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Clean up threading

* Rename everything.
    * Strip J prefix.
    * Change UpperCamelCase functions to lowerCamelCase.
  * Remove global (!) semaphore count mutex on OSX.
  * Remove semaphore count getter (unused, unsafe, depended on internal
    API functions on Windows, and used a hack on OSX).
  * Add `Atomic<type>`.
  * Make `Thread` handle thread names.
  * Add support for C++11 multi-threading.
  * Combine pthread and win32 sources.
  * Remove `ThreadStarted` (unused, unneeded).
  * Move some includes from the headers to the sources.
  * Move all of `Event` into its header (allows inlining with no new includes).
  * Make `Event` use `Semaphore` (except on Windows).
  * Move some porting functions into `Thread`.
  * Integrate logging with `Thread`.
  * Add threading test.
This commit is contained in:
ShadowNinja 2015-04-07 06:13:12 -04:00
parent 6a1047d8c1
commit e4bff8be94
77 changed files with 1594 additions and 2046 deletions

View file

@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "player.h"
#include <fstream>
#include "jthread/jmutexautolock.h"
#include "threading/mutex_auto_lock.h"
#include "util/numeric.h"
#include "hud.h"
#include "constants.h"
@ -217,7 +217,7 @@ void Player::deSerialize(std::istream &is, std::string playername)
u32 Player::addHud(HudElement *toadd)
{
JMutexAutoLock lock(m_mutex);
MutexAutoLock lock(m_mutex);
u32 id = getFreeHudID();
@ -231,7 +231,7 @@ u32 Player::addHud(HudElement *toadd)
HudElement* Player::getHud(u32 id)
{
JMutexAutoLock lock(m_mutex);
MutexAutoLock lock(m_mutex);
if (id < hud.size())
return hud[id];
@ -241,7 +241,7 @@ HudElement* Player::getHud(u32 id)
HudElement* Player::removeHud(u32 id)
{
JMutexAutoLock lock(m_mutex);
MutexAutoLock lock(m_mutex);
HudElement* retval = NULL;
if (id < hud.size()) {
@ -253,7 +253,7 @@ HudElement* Player::removeHud(u32 id)
void Player::clearHud()
{
JMutexAutoLock lock(m_mutex);
MutexAutoLock lock(m_mutex);
while(!hud.empty()) {
delete hud.back();