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synced 2025-06-27 16:36:03 +00:00
Clean up threading
* Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test.
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77 changed files with 1594 additions and 2046 deletions
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@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "player.h"
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#include <fstream>
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#include "jthread/jmutexautolock.h"
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#include "threading/mutex_auto_lock.h"
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#include "util/numeric.h"
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#include "hud.h"
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#include "constants.h"
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@ -217,7 +217,7 @@ void Player::deSerialize(std::istream &is, std::string playername)
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u32 Player::addHud(HudElement *toadd)
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{
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JMutexAutoLock lock(m_mutex);
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MutexAutoLock lock(m_mutex);
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u32 id = getFreeHudID();
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@ -231,7 +231,7 @@ u32 Player::addHud(HudElement *toadd)
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HudElement* Player::getHud(u32 id)
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{
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JMutexAutoLock lock(m_mutex);
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MutexAutoLock lock(m_mutex);
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if (id < hud.size())
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return hud[id];
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@ -241,7 +241,7 @@ HudElement* Player::getHud(u32 id)
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HudElement* Player::removeHud(u32 id)
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{
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JMutexAutoLock lock(m_mutex);
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MutexAutoLock lock(m_mutex);
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HudElement* retval = NULL;
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if (id < hud.size()) {
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@ -253,7 +253,7 @@ HudElement* Player::removeHud(u32 id)
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void Player::clearHud()
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{
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JMutexAutoLock lock(m_mutex);
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MutexAutoLock lock(m_mutex);
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while(!hud.empty()) {
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delete hud.back();
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